Matt Lichtenwalner

OTR guy for Kett - roaming the US and Canada constantly. Maybe a bit of art and/or writing here and there to spice things up.

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The artwork that was originally used for Maze of Minos 'medusa' - which was taken from the internet along with 4 potential replacements.

Today was another good day for games. I started the day working on replacing the image that Brad had been using for Maze. I'd forgotten, but he pulled the image from somewhere on the web as a 'placeholder', but he doesn't own the rights to use it. So I went to work figuring out something to put in its place.

Another round of thumbnails with ideas for replacing medusa.

Then, I headed down to King of Prussia, and an event at (of all things) the Wegman's cafe. I'm not sure if there was name for it, but it was a game designer meetup. Met some new folks, and one or two (of the half dozen I met) really seemed like great connections in the community. Both knowledgeable and had a clear desire to help.

In addition, there was one young guy who was clearly new to game design, and was asking a long list of questions. I was thrilled to be able to help answer a ton of art related questions.

The whole thing had a great 'people helping each other do what they love' vibe.

A set of six variants on one selected base image for medusa.

After discussing the thumbnails above with Brad, we settled on a base concept and I got to work iterating some possible options.

The medusa image Brad used as a placeholder, the base design I'm working on, and one of the other icons from the game.

The original placeholder, the base design I'm working on, and the 'hero / move' token as a sample of the other icons so my medusa will have enough of the 'look and feel' of the others as to not stick out in a bad way.

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fun! Which one is the placeholder?
Thanks! The original is the one on the left in the top two and bottom images. (with 8 snake heads)
This is wonderful.
Aww shucks - thanks!
The snakes with pinprick eyes do add something, but perhaps profile eyes for Medusa herself might not.
Yeah I like her eyeless. She's still highly relatable in a way I didn't expect and I love that.
Yeah, you’re all onto something. That seems to be the most popular option so far, including responses from other devs at the meetup I was at the other night.

I sincerely and deeply appreciate the feedback! I’ll be doing that one for the new prototypes at least, and likely for the final game! :)
Chipper Medusa is great!
Heh. Thanks!
 

Sorry for the late notice, but if any of y'all are around York, PA (or willing to go there) tonight at about 7pm, my buddy Brad and I will be demoing Maze of Minos at Brad's FLGS - The Gamehaven Cafe and Bakery.

We're going to demo the game and I'm going to record the process so I can  practice and take a copy with me on the road and do demos in the various game shops I come across while traveling.

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12/8 '22 3 Comments
Sadly unavailable tonight. All I can find out is that “Ionquest Games is a Pennsylvania Domestic Fictitious Names”. Everything else is still secret, I guess.
OMGOMGOMG GOOD LUCK
Eeeeeeeeeee! This is soooo exciting!!! Gonna need an update :)