Matt Lichtenwalner

OTR guy for Kett - roaming the US and Canada constantly. Maybe a bit of art and/or writing here and there to spice things up.

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A simple example of a page of blorbs - randomly shaped blobs.

I'm putting together a thing for folks to enjoy. It's a zine of sorts (PDF) with a collection of 'blorbs' (oddly shaped blobs) in very light grey. Print out the zine, and you have an instant collection of games for kids on a road trip, or with a collection of friends at the pub, or... whatever.

Now, I'm just trying to come up with different 'games' you can play. I've done plenty of 'draw faces with the blorbs as their silhouette' myself. Then, you can really insert whatever noun you want in place of 'faces'. Draw trees with the blorbs as silhouette. You get the idea.

But then, I thought - what if you made the page of blorbs into a fantasy map with each of the blorbs as a separate country?

Or, make each blorb into a full character defending their territory against the other blorbs.

Or... I dunno - what have you got? 

(Thanks to Jill "xtingu" Knapp for the term 'blorb'.)

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All TTRPG stuff?

If not, I say cats. Cuz everybody loves cats. And puppies. Mutant insects.
Hmmm... I kinda assumed all TTRPG since that's my audience, but maybe you're right. Maybe just let it be... whatever. Hmmm...
 

So I decided that I would like a reference place for myself of all the kickstarters that I was involved with for 2025. With the idea that it might be of interest to some of you, I thought I would share that info here.

Gone Snowballin' teaser image for Kickstarter.

January

In January, and after our successful Kickstarter Gone Fishin', we decided to do monthly thematic one-shots for D&D.

So the first up was January's Gone Snowballin'. In short: a snowball battle for your D&D group.

Final art for the cover of Gone Snowballin'.
Gone Speed Datin' teaser art for Kickstarter.

February

For February, the obvious theme was romance, given Valentine's Day, so we built out a 'speed dating' one shot (Gone Speed Datin'), and I had a bit of fun with one of the NPCs who might wind up across the table from your character (above) while the cover art was a bit more... tame.

Gone Speed Datin' final art.
Gone Pub Crawlin' teaser art for Kickstarter.

March

Gone Pub Crawlin' was inspired by Saint Patty's Day. We used some art I did a while back for the teaser. I really kinda love that little dwarf. Goes way back to an early post in my Patreon.

Here again, the final cover art was pretty solidly different, but I like these characters, and it feels like they're crawlin from pub to pub, so...

Gone Pub Crawlin' final art.
Gone Antiquin' teaser art for Kickstarter

April

April was antiquing themed. I've no idea how / why April is associated with antiquing. 

Fun Fact: The character in the cover art for this one was originally something I started sketching up as another NPC for Gone Speed Datin'. I thought his open shirt, machismo laden body language, and cock eyed smirk made him perfect for lining up across from in a speed dating scenario. But when the guys saw it, they said we had to keep hold of him for Antiquin'. I still don't fully understand why, but was just happy he would find a home.

Gone Antiquin' final cover art.
Gone Bee Keepin' teaser art for Kickstarter

May

May was Gone Bee Keepin'. I went... a little different with this one. I really worked hard at using shapes to construct the image rather than lines. That's pretty solidly against my normal process and I found it challenging. While I'm not in love with the resulting image, I did learn a lot, and feel certain I could do something much better next time. I also did a bit of homework to figure out what sort of protective equipment medieval beekeepers wore and that's reflected in the final art. 

Gone Beekeepin' final art.
Wayward Pages teaser art for Kickstarter

June

June was the first Wayward Pages bundle. Brad and I have been doing the Location Lexicon for some time now, and we decided to try bundling together  some of them and presenting them to the Kickstarter audience. They seemed to like it, though, in hindsight, we didn't do nearly enough promotional work to make it a real success. More learning as we go. Still, it was nice to see characters and art that I'd been working on for so long actually see the light of day.

It also worked out perfectly because the crew I normally work with on Kickstarter projects was taking the month off for personal reasons.

Gone Surfin' teaser art for Kickstarter

July

July was Gone Surfin'. I went a little nutty with the cover character's pose, but it was fun, and it seemed to play well with folks. As with most of these, I could tweak this endlessly.

Gone Surfin' final art.
Gone Foragin' teaser art for Kickstarter
Teaser art for Beyond the Mycelium on Kickstarter

September

September was a busy month Gone Foragin', with the regular crew, and then Matt (the writer / designer of these) did his own separate KS for Beyond the Mycelium.

For Gone Foragin', I again stuck to using shapes far more than lines, and I definitely like the results more than I did for Beekeepin'. Rapid artistic growth for the win!

For Mycelium, I did a whole painted cover, and really enjoyed the process - especially creating characters in a scene that are supposed to be mushrooms.

Cover art for Gone Foragin'. We see a stonework cabin in the recesses of an autumnal forest while fireflies dance about. Art by mrlich.
Cover artwork for Beyond the Mycelium. Three mushroom characters appear wowed by a glowing form beneath them, and tangled dark roots line the ceiling above them. Art by mrlich
Teaser art for Gone Scarin' on Kickstarter.

October

Obviously, October was Gone Scarin'.

Another fun one for me to create, and honestly, I was finally starting to feel like I had the process down for this one. It's a little... open? to me now, but it once again felt like a solid step in the right direction for me as an illustrator.

The large, blank banner eventually held the title of the book.

The finished artwork for Gone Scarin'.
Teaser artwork for Gone Huntin' on Kickstarter.

November

November was Gone Huntin' - with characters in competition to bring in the biggest / best game. Of course, there's a bit of a twist...

I had to hurry through the cover art for this one for 'life reasons', but overall I'm pretty happy with it, and once again I learned a bit that I will be able to use going forward.

Final art for the cover of Gone Huntin' on Kickstarter.
Gone Sleighin' teaser artwork for Kickstarter

December

December was Gone Sleighin' - a snowy race in sleighs pulled by various creatures.

At the risk of sounding like a broken record, this one was both fun and educational. It felt like my composition and layout game was on point, and I like our elf friend in the front. I made the forest of trees a bit 'generic' in order to make sure they didn't detract from the rest, but looking back, I wish I'd made them a little more unique.

Final artwork for the cover of Gone Sleighin' on Kickstarter.

...and that wraps up the Kickstarter work that I did in 2025. That wasn't all of the art that I did in 2025, but this seemed like it warranted it's own separate post / archive.

What's your favorite? What would you like me to have done that I didn't?

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This is tough! Gone snowballin' , Gone Sleighin', & Mycellium I love because of the movement and depth. You really feel like you're part of the scene and they just suck you right in! You've gotten sooooooo good at that this last year.



Love the Gone Antiquin' too! You captured his personality perfectly in his pose, expression, & outfit.



There was a dude that used to come into a nightclub I worked at who he reminds me of a loooot!



He had the same hair & wore a white leisure suit, complete with chest hair peaking out of a butterfly collar.



He discoed up to me one night and in his best eyebrow waggling, cheesey disco guy style machismo flirty voice, told me he needed a drink.



I said, 'What would you like'?

He said, 'Something strong'.

I said, 'Would you like a shot?'

He said, 'Yeah...yeah a peach schnapps baby', winked, and discoed his way back to the dance floor.

 
An elf (or half elf) adolescent with ill fitting gear as she starts out on her first adventure.

I hadn't realized it, but aside from the sketch I did the other night of the blacksmith, I haven't done much character art for some time. Since I made some headway with Caravan! last night, I gave myself the 'treat' of doing just that.

The game is pretty focused on some 'coming of age' themes, so characters will likely be young by default. This image will go in the 'heritage' section of character generation, which gives a sense of what equipment they start with. So our heroine here is using hand me downs which could maybe fit a bit better.

She'll get cropped a bit in the rulebook, but you lucky dogs get to see the whole image (which I did because I didn't like the idea of cropping her to start).

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She's adorable! Glad you took some time to do something for you.
I kinda love her. She just seems so sweet and sincere. Earnest. Good luck, kid.
Exactly. You captured her perfectly!
 
The artwork that was originally used for Maze of Minos 'medusa' - which was taken from the internet along with 4 potential replacements.

Today was another good day for games. I started the day working on replacing the image that Brad had been using for Maze. I'd forgotten, but he pulled the image from somewhere on the web as a 'placeholder', but he doesn't own the rights to use it. So I went to work figuring out something to put in its place.

Another round of thumbnails with ideas for replacing medusa.

Then, I headed down to King of Prussia, and an event at (of all things) the Wegman's cafe. I'm not sure if there was name for it, but it was a game designer meetup. Met some new folks, and one or two (of the half dozen I met) really seemed like great connections in the community. Both knowledgeable and had a clear desire to help.

In addition, there was one young guy who was clearly new to game design, and was asking a long list of questions. I was thrilled to be able to help answer a ton of art related questions.

The whole thing had a great 'people helping each other do what they love' vibe.

A set of six variants on one selected base image for medusa.

After discussing the thumbnails above with Brad, we settled on a base concept and I got to work iterating some possible options.

The medusa image Brad used as a placeholder, the base design I'm working on, and one of the other icons from the game.

The original placeholder, the base design I'm working on, and the 'hero / move' token as a sample of the other icons so my medusa will have enough of the 'look and feel' of the others as to not stick out in a bad way.

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fun! Which one is the placeholder?
Thanks! The original is the one on the left in the top two and bottom images. (with 8 snake heads)
This is wonderful.
Aww shucks - thanks!
The snakes with pinprick eyes do add something, but perhaps profile eyes for Medusa herself might not.
Yeah I like her eyeless. She's still highly relatable in a way I didn't expect and I love that.
Yeah, you’re all onto something. That seems to be the most popular option so far, including responses from other devs at the meetup I was at the other night.

I sincerely and deeply appreciate the feedback! I’ll be doing that one for the new prototypes at least, and likely for the final game! :)
Chipper Medusa is great!
Heh. Thanks!
 
Teaser doodle for Caravan! the Solo TTRPG Journaling Game I'm developing.

Potential Work

So a friend directed another friend to me. The third party is offering (what sounds like) real money for the project - between $1k and $2k.

They sent me an early edition of the book. It's a collection of magic items. Between 3 and 4 / page. There's about 100 pages. And they would like a full color illustration for the front cover.

So the math breaks down to about $6.66 dollars / image if I assume only 3 images / page AND they go the full $2k.

And that's without a cover illustration.

*le sigh*

I (sincerely) appreciate that laying out a couple grand out of your own pocket feels like a lot. Hell, it is a lot. But the amount of work he's asking for...

More info as I have it.

In the meantime, the gooder news:

Caravan!

I'm working pretty hard at a game I'm creating and I'm currently calling Caravan! The idea behind it is really pretty simple:

Create a simple character, who agrees to join a caravan that's going on a 30 (or 31) day trek to provide support of some kind. Use random tables to determine a daily prompt and then write ~1,667 words on that prompt. Do that every day for a month. It's like a hybrid of NaNoWriMo and some of the journaling games I've been seeing that seem popular right now.

It all evolved from my efforts during the NaNoWriMo of 2022.

I'm pretty stoked about it. It's a very simple concept, but I feel like it has a lot of potential flavor without a lot of crunch. I'm not a crunch guy.

How about you guys - what are you working on?

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I’ve always tended to write short rather than long. I might end up writing thousands of words total, but only a little bit at a time. Remind me to keep thinking about it, though.
Yeah, I think I'm more like that, myself. Little chunks. It's actualy what inspired me to do it this way for NaNo in 2022 - I needed something fresh to think about or I kinda knew I wouldn't make it all the way to the end.
 

Change the channel now, if you're not interested in my current thoughts on 'self help' for Yours Truly. I promise - I will not take offense. I can get pretty gag-tastic sometimes when others talk about it. I'm mostly writing this all out for myself.

The Problem

I'm 'driven to distraction' (just always liked that title). In my case, it feels more long tail than in the traditional sense. I follow a cycle of interest > disinterest > renewed interest > renewed disinterest even on things I really like.

It's when it gets difficult or frustrating that I have a knack for suddenly finding heaps of interest in something else. If I have related or connected interests, it makes it even easier to jump topics because working on one feels like working on the other.

With that in mind, I have interests in many different fantasy related genres, art, games, writing, and pretty much anything connected to any of those on some level.

If you're familiar with the concept of 80/20, I find that the real progress is actually made once you enter that difficult 20%. Or maybe it's better to say the progress that matters because anyone and everyone can do the 80% that only requires 20% of the effort.

But here's the thing - that first 80%? It's still a big part of the project du jour, so each time I come back, I find another part of that 'easy' 80%.

What does all this mean? Well, put simply: I spend a whole lot of time spinning my wheels and not getting anywhere. 

Current 'Solution'

Solution is in quotes because there really is no solution. You can adapt to the way your brain works, but that doesn't change how it works. Maybe that's okay. I'm not here to argue for or against.

The Big Picture Planning has been an issue my whole life. It has arguably ended relationships and deeply tried others. I'm too 'in the moment' for almost my whole life. Doesn't seem wrong, to me per se, but it makes things challenging to say the least.

So how do you improve things without a big picture plan?

Habits. Eat the elephant with one small forkfull at a time if need be.

This isn't a new idea. There's tons of literature. One of my favorites is Atomic Habits, but that borders on cliche at this point. (It's also fresh on my mind because Mom got me the new Atomic Habits Workbook for Christmas after seeing an interview with James Clear.

In short: Atomic Habits does a great job of breaking down habits and how to work with them effectively in similar sense to the way James Clear did with To-Do items in Getting Things Done.

If I was to simplify both into one sentence? Break big things down into small (and manageable) bites and then do those little bites.

But that all requires planning. You have to look at the big picture and break it down. That's the very essence of planning, and I fail to do it every time.

So I'm Going to Skip the Planning. Okay, honestly, only sorta. I mean, I'm doing the big picture planning right now, I suppose - just not with a specific project in mind.

So the simple concept is this: Pick as few categories as possible. Health (mental and physical), Wealth, and Social? (Still working that out.) and select some habits (again - as few as possible) to work on to improve those areas. Small, simple, easily attainable habits. Then work like hell to make those small habits routine.

That's it for now. That's the whole shebang. It's why I recently mentioned getting back on Habitica.

Wish me luck. Or don't. I'm not the boss of you.

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12/31 '25 4 Comments
I recognize these patterns as my own.
Yeah. I suspect that they're pretty common, but I'm impressed by how many folks aren't aware that they're going through them. No judgement on them, just that it is glaring to me in my own life when I take even the slightest glance at "why haven't I been more productive / successful / etc?"
Heh. No need for the testing part. I’ve been tested 3 (or 4? Losing track at this point) times. Each time it came back positive, so I don’t have any doubt.

I was on Ritalin as a kid for a while. Worked briefly but I quickly grew a tolerance.

Fun fact: my desire to have a stimulant to allow me to focus is likely a huge factor in my fierce passion for coffee.
 
Part of the header for habitica.com showing my userid and 'at a glance' stats. Also, my goofy ass avatar and pet wolf. Because OF COURSE I have a pet wolf. Don't pretend like you're surprised.

A while back, I joined Habitica. It's meant to be a 'gamification system' for your tasks and habits. It does this by turning your task lists / habits into goals for an RPG setting.

I don't think I get enough out of it if I am 'playing' by myself, but it has a number of social components built in to help with motivation / accountability.

Since Brad and I were talking about making a game of our tasks / to-do lists, I remembered Habitica and re-joined.

It's a little goofy / hokey, but if it helps us to stay on task...

The Pros:

  1. It's free and open source. There's an option to pay to an upgraded 'group' if you want to share specific tasks etc, which I find very appealing for Brad and I, but I'm going to hold off until we prove we can use it with any consistancy.
  2. It seems like a solid habit tracker / task management system. If you strip away the 'game' side of things, it handles a lot in a pretty simple / straightforward way. It's tempting to just use it and ignore the 'game' side of things.
  3. Breadth and Depth. This might be a subsection of number 2, but I like the way it breaks things down into Habits / Dailies / Tasks. They may be essentially the same (in some senses) but I like those as categories. What's more, I like the depth of information you can add to each, but aren't required to, if that's not your thing.

The Cons:

  1. I just wish there was a way to use other artwork than what they have built into the system. It's styled after JRPGs, and that's just really not my thing. This is really not a BIG deal since it's just 'look and feel', but as an illustrator, those goofy / cutesy little pixelated characters / items just bug me.
  2. Partly because of number 1, I'm going to have to manually set up a lot of 'rewards' for myself and possibly Brad since I really won't give a shit about earning a new suit of armor for my little avatar.

Anyway, I'm checking it out, and it seems worthwhile, and hell, it's that time of year where we all renew our promises to ourselves to do X,Y, and Z this year - for sure! And who knows, maybe this will help me do that. 🤞

ETA: If you decide to try it out, please feel free to 'friend me' or whatever. UserID in the screen cap at the top of this post. :)

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12/28 '25 8 Comments
Dude, if you promise to stick to it, I will totally use that app with you.
I don't know about PROMISE, but I'm really going to work at it. I'd say jump on - it's free, and available for Android, iPhone / iPad, and Web, so... everywhere. :)

ETA: Also, if you're looking for some info, this woman appears to have taken down here site, but has posted some interesting videos on how she uses it. I watched both here 2022 setup and her 2025 setup (which is this link):

https://www.youtube.com/watch?v=cOPHvnCM80U
Ok. I discovered that I joined years ago and forgot, so I re-set my password and now I’m figuring it out.
For creative endeavors, I mostly need someone other than myself to actually _want_ the thing, and maybe answer design questions along the way.
Man, I _know_ this feeling so well. It’s super frustrating to me when people throw pithy phrases like “Do art for you!” at me. I appreciate the intent, but ‘art for me’ is not very motivating.

I’m very far from the most qualified in the world, but if I can ever help with design questions etc, PLEASE do not hesitate to ask. I _love_ to be helpful. :)
Re:goofy/hokey, embrace playfulness. It took me a long time to internalize that. So much of building good habits is tied up in shame (ie., “why can’t you just try harder?”) that we have to re-brand goofiness for ourselves. I load my to-do lists with stickers and rubber stamp images to color in so I feel good when I look at my list.

The habit tracker that I constantly see recommended is Finch. It’s so cute. I think it’s meant for kids with autism and/or ADHD but it’s recommended for adults. The only reason I mention it to you is that it doesn’t have pixelated art like Habitica.

It rewards you with stuff like in-game costumes and pretend pets, but it suggests rewarding habits, too, like “listen to soothing music before bed.”
Yeah. I hear you. Amusingly, while I have… issues with self esteem, the goofiness in this case, is external. I don’t love pixel art or anime or… well, their whole design aesthetic. I just need to get over myself and appreciate the tool for the value it has - not what I want it to be.

But on the ‘stickers’ front - That woman I recommended did mention something I’m planning to do: use emoticons heavily. It gives tasks / habits / etc a quick visual queue which seems SUPER useful.

I will check out Finch. Likely to stick with Habitica since Brad is arguably the most important ‘social accountability partner’, and he seems to have less problem with the aesthetic of that platform.

And yeah - I’m trying to come up with some good ‘rewards’ for us - both something we WANT (making it a valuable reward) and something that makes sense in context. It’s proving a fun / interesting challenge.

And speaking of challenges in the context of Habitica - I’m disappointed that Quests (which allow for communal tasks etc) require paying a subscription. I understand the need to make SOME money, so I don’t think it’s unreasonable, but I am trying to stick to my “prove you’re going to use it by using the basics consistently before buying any kind of upgrade / subscription” philosophy. So I’m testing out the Challenge function which seems like a ‘lite version’ of Quests.
I’m still struggling with setting stuff up in Habitica and I’m not sure why.

I’ll read their Help stuff.
 
The front page of the character sheet for my ttrpg.

So I recently posted about the idea of creating a TTRPG. I'm still plugging away at it in between art tasks. Not making a ton of progress or anything, but having fun thinking about things, and what I need to include v what I need to keep out.

Tonight, for fun, I sat with my nephew and we created a character for him. He didn't break the creativity bank, but in fairness to him, he's never played an RPG before, so he didn't have a whole lot of experience to draw from. He started with 'like Indiana Jones' and moved into both pirate and ninja genres as we worked through character creation.

Mostly, he was responsive to things I suggested and his own flights of fancy.

My intent is to have him make up a couple more characters and I'll take him through a small 'adventure' (a couple of scenes) with all of them so he can learn about keeping separate characters in his head and go from there.

The back page of the character sheet for my ttrpg.

So far, the system is heavily influenced by the OSR, Knave 1.0, and several others like Shadowdark. KISS is my starting point, but it already feels like I'm making it too complicated, so I will probably do several rounds of cuts after I get the rough draft completed.

ETA: Our December Kickstarter is up and funded! Check it out to see the finished cover! (below is an early version)

Teaser art for the Gone Sleighin' Kickstarter.
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12/11 '25 2 Comments
I especially appreciate how the worksheet gives the person enough room to write what they need to by hand without distractions.
Yay! Yeah, it's my first Character Sheet design. Glad it feels comfortable visually. Definitely on purpose (I could easily fit all the elements on the front page, but...)
 
A black and white partially finished ink version of an illustration of an elf joyously riding a sleigh which appears slightly out of control. They are closely followed by a competitor. Art by mrlich.

Working on this month's Kickstarter book cover. Gone Sleighin' will be a cozy side quest / one shot where your party can take part in a sleigh race with different kinds of animals pulling for fun and prizes.

ETA: Related question - what do you guys think - with snow (light blue) or without?

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12/3 '25 5 Comments
I like it! The bear in the upper right corner piques my curiosity.
Amusingly, I just posted this elsewhere:

Working on that cover art, and I'd like to send out a reminder to my art peeps (and mainly, my future self): Remember to flip your canvas! I thought this looked fine until I flipped it. Now that I've fixed it, I can't help but think it looked like the bear was laying on its side!
If you hadn’t said it, I might not have noticed, but yes.
It’s more noticeable when you see the whole image, but I’m saving that for a big reveal. 😜
 
An illustration of Kokushibo Demon Slayer in a non anime style.

I don't watch or draw anime. Like, ever.

So, of course, that's the only kind of drawings my nephews seem to want. 😂

This one is, as you might have guessed from the subject, a character called Kokushibo Demon Slayer. I've never seen the show or movie, and I willfully took some liberties when drawing my version, but... what the hell. 

If you're an 'anime person', feel free to tell me all the ways I'm wrong!

And for those who like process videos...


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11/29 '25