Moar Games
1/8 '26
Today was another good day for games. I started the day working on replacing the image that Brad had been using for Maze. I'd forgotten, but he pulled the image from somewhere on the web as a 'placeholder', but he doesn't own the rights to use it. So I went to work figuring out something to put in its place.
Then, I headed down to King of Prussia, and an event at (of all things) the Wegman's cafe. I'm not sure if there was name for it, but it was a game designer meetup. Met some new folks, and one or two (of the half dozen I met) really seemed like great connections in the community. Both knowledgeable and had a clear desire to help.
In addition, there was one young guy who was clearly new to game design, and was asking a long list of questions. I was thrilled to be able to help answer a ton of art related questions.
The whole thing had a great 'people helping each other do what they love' vibe.
After discussing the thumbnails above with Brad, we settled on a base concept and I got to work iterating some possible options.
The original placeholder, the base design I'm working on, and the 'hero / move' token as a sample of the other icons so my medusa will have enough of the 'look and feel' of the others as to not stick out in a bad way.