Matt Lichtenwalner

OTR guy for Kett - roaming the US and Canada constantly. Maybe a bit of art and/or writing here and there to spice things up.

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Unrelated to the laundry post - an elven vampire duchess for a project IonQuest Games is building out.

(Image above is unrelated - just a crop of some artwork I recently did which will be showing up on my art blog soon...)

Most hotels these days have laundry facilities for their guests. Especially those designed for longer stays (ie - they have kitchenettes). It is remarkable how frequently most or all of the machines do not work.

Buuut, I'm staying in a brand new hotel. You can still smell the newness of the carpets in the room. THAT new. So I really didn't forsee a problem.

* I go to the laundry. See the signs that say the card readers aren't working (there don't seem to be any present) and that you have to use quarters. No problem - I have cash. It will take $5 to wash and dry one load (all I have for clothes - partly for this reason).

* I go to the front desk. She doesn't have quarters.

* Go to the minimart next door. They can only sell me $3 in quarters.

* Go to the Wendy's next to that. They sell me $2 more.

* Return to the hotel. Load the machine. Start putting in quarters and the coin slot jams. You have to be fucking kidding me. Load laundry into a different machine and use almost all of my remaining quarters to get it started. I can try to air dry? Maybe? Before my crazy early flight tomorrow? (I have visions of running through the San Jose airport in wet clothes. Lovely.)

* Talk to the front desk girl again. She manages to get the cleaning folks and maintenance folks to gather together their quarters to reimburse me for the lost quarters because they can't get into the machines - the manager has the key (of course they do).

So I'm good. Laundry is in the dryer now.

I would have made it work regardless. I've washed laundry in my bathroom sink and air dried it in the past. One advantage to keeping my AC on pretty much constantly is that my rooms never have any humidity in the air.

But really? I'm just annoyed that hotels offer a service, but then both allow shit to not work (they just pass the buck "it's a different company that offers... yadda yadda" AND then don't provide something so simple as quarters to utilize that service.

I know - first world problems. Also, why, Matt, didn't you just drive to do laundry elsewhere?

Because I don't have a car at the moment. So I could have jumped in a Lyft, but that's one expensive load of laundry!

In related news - I love the decor to this hotel (which is near Silicon Valley):

The patent for the 3.5" floppy on a canvas.
Different forms of (outdated) media storage from LPs to various floppy disk formats, VHS tape, an SNES cartridge, and an iPod.

And lastly, one from my room (which I really like):

An art piece which has a map of city blocks on one side which transform into the cells of a leaf on the other.
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I love how the decor is focused on technology but the laundry doesn’t function.
Actually the leaf is a delightful contrast.
 
 
Teaser art for Caravan! - a solo ttrpg journaling game. Black and white illustration of a collection of covered wagons with a person writing on a scroll with a quill in the foreground. Art by mrlich.

Posted a quick update on my progress for Caravan! over on my blog.

tl;dr - It's coming along nicely.

I'm pretty stoked about this project because the Venn Diagram of "What I Think the Gaming Public Wants" and "My Game Design Skillset" are about as close to a circle as I think I can come up with in the present.

Full honesty? It's pretty simplistic, and may turn out to be a flop, but I think it's worth giving a shot and see how people respond to it... or don't.

Also? I think it's fun, so there's that.

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2/27
 
A photo of mrlich’s laptop as he creates a tutorial for making random item generators in Google Sheets. We also see some of his dice collection in the photo.

I went through the Wayback Machine and found an old post that I wanted to update for my TTRPG audience. The updated version is now live over here, if you're interested. In short: both weighted and unweighted random selections from lists, which makes for useful tools for TTRPGs, worldbuilding, writing, etc. But I do it without the use of AI - which is (obviously) an easier method, but since some folks are super anti...

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This is such a great idea! And I borrowed a lot of ideas from it to re-create some of the features of my bingo card generator in Google Sheets: https://tinyurl.com/bingo-google-sheet
Thanks! Also? Bingo card maker = an excellent use case - I love it!
 
A series of six sketches - 3 males and 3 females - all gnomes from Dungeons and Dragons and a pairing of Rogues, Spellslingers, and Warriors. Art by mrlich.

Just wanted to let y'all know that I did a blog post over on my Patreon blog about The State of the Art - referring to my current project list and goals (art wise). It's freely available to read to the public - no membership or subscription needed.

Check it out, and feel free to reply here if that's easier and you're so inclined. :)
ETA: strange. There's a link at the bottom of my 'edit screen', but nothing is showing up in the actual post for me. *shrug* I added the link above in case / for future reference.

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Incubus - reminds me of when you dressed as one for a Halloween party!
😂 wow. That was… a very long time ago. Good memory.
Good luck with your project lists! Looking forward to seeing what Maze of Minos ends up looking like.
Yeah - I'm looking forward to having a (non prototype) copy I can whip out and play with friends. :)
 
A full color digitally painted orc with cataracts in both eyes. He’s looking up, as if into the sunlight though there’s no light on his face. Art by mrlich.

I've been feeling... bleh for the last few days about art. It's not all that uncommon, and I know it will pass, and (perhaps more importantly) I know that the only way past it through. Insert reference to Stephen King and doing the damn work regardless, and blah blah blah.

Anyway. Started out doodling Dagger of Cloak and Dagger (in Marvel) and SQUIRRELed to drawing portraits over blorbs. Then SQUIRRELed from that to this. Digital painting sketch.

As always, it's been about 5 minutes, so I already can only see the flaws, but I like the direction it's headed anyway. I intentionally got rid of the lines so that I could focus on painting rather than lines. Challenging, but not impossible.

ETA: I did not get that illustration job I mentioned in a previous post. This is not really a surprise, just disappointing.

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1/29
 
A simple example of a page of blorbs - randomly shaped blobs.

I'm putting together a thing for folks to enjoy. It's a zine of sorts (PDF) with a collection of 'blorbs' (oddly shaped blobs) in very light grey. Print out the zine, and you have an instant collection of games for kids on a road trip, or with a collection of friends at the pub, or... whatever.

Now, I'm just trying to come up with different 'games' you can play. I've done plenty of 'draw faces with the blorbs as their silhouette' myself. Then, you can really insert whatever noun you want in place of 'faces'. Draw trees with the blorbs as silhouette. You get the idea.

But then, I thought - what if you made the page of blorbs into a fantasy map with each of the blorbs as a separate country?

Or, make each blorb into a full character defending their territory against the other blorbs.

Or... I dunno - what have you got? 

(Thanks to Jill "xtingu" Knapp for the term 'blorb'.)

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All TTRPG stuff?

If not, I say cats. Cuz everybody loves cats. And puppies. Mutant insects.
Hmmm... I kinda assumed all TTRPG since that's my audience, but maybe you're right. Maybe just let it be... whatever. Hmmm...
 

So I decided that I would like a reference place for myself of all the kickstarters that I was involved with for 2025. With the idea that it might be of interest to some of you, I thought I would share that info here.

Gone Snowballin' teaser image for Kickstarter.

January

In January, and after our successful Kickstarter Gone Fishin', we decided to do monthly thematic one-shots for D&D.

So the first up was January's Gone Snowballin'. In short: a snowball battle for your D&D group.

Final art for the cover of Gone Snowballin'.
Gone Speed Datin' teaser art for Kickstarter.

February

For February, the obvious theme was romance, given Valentine's Day, so we built out a 'speed dating' one shot (Gone Speed Datin'), and I had a bit of fun with one of the NPCs who might wind up across the table from your character (above) while the cover art was a bit more... tame.

Gone Speed Datin' final art.
Gone Pub Crawlin' teaser art for Kickstarter.

March

Gone Pub Crawlin' was inspired by Saint Patty's Day. We used some art I did a while back for the teaser. I really kinda love that little dwarf. Goes way back to an early post in my Patreon.

Here again, the final cover art was pretty solidly different, but I like these characters, and it feels like they're crawlin from pub to pub, so...

Gone Pub Crawlin' final art.
Gone Antiquin' teaser art for Kickstarter

April

April was antiquing themed. I've no idea how / why April is associated with antiquing. 

Fun Fact: The character in the cover art for this one was originally something I started sketching up as another NPC for Gone Speed Datin'. I thought his open shirt, machismo laden body language, and cock eyed smirk made him perfect for lining up across from in a speed dating scenario. But when the guys saw it, they said we had to keep hold of him for Antiquin'. I still don't fully understand why, but was just happy he would find a home.

Gone Antiquin' final cover art.
Gone Bee Keepin' teaser art for Kickstarter

May

May was Gone Bee Keepin'. I went... a little different with this one. I really worked hard at using shapes to construct the image rather than lines. That's pretty solidly against my normal process and I found it challenging. While I'm not in love with the resulting image, I did learn a lot, and feel certain I could do something much better next time. I also did a bit of homework to figure out what sort of protective equipment medieval beekeepers wore and that's reflected in the final art. 

Gone Beekeepin' final art.
Wayward Pages teaser art for Kickstarter

June

June was the first Wayward Pages bundle. Brad and I have been doing the Location Lexicon for some time now, and we decided to try bundling together  some of them and presenting them to the Kickstarter audience. They seemed to like it, though, in hindsight, we didn't do nearly enough promotional work to make it a real success. More learning as we go. Still, it was nice to see characters and art that I'd been working on for so long actually see the light of day.

It also worked out perfectly because the crew I normally work with on Kickstarter projects was taking the month off for personal reasons.

Gone Surfin' teaser art for Kickstarter

July

July was Gone Surfin'. I went a little nutty with the cover character's pose, but it was fun, and it seemed to play well with folks. As with most of these, I could tweak this endlessly.

Gone Surfin' final art.
Gone Foragin' teaser art for Kickstarter
Teaser art for Beyond the Mycelium on Kickstarter

September

September was a busy month Gone Foragin', with the regular crew, and then Matt (the writer / designer of these) did his own separate KS for Beyond the Mycelium.

For Gone Foragin', I again stuck to using shapes far more than lines, and I definitely like the results more than I did for Beekeepin'. Rapid artistic growth for the win!

For Mycelium, I did a whole painted cover, and really enjoyed the process - especially creating characters in a scene that are supposed to be mushrooms.

Cover art for Gone Foragin'. We see a stonework cabin in the recesses of an autumnal forest while fireflies dance about. Art by mrlich.
Cover artwork for Beyond the Mycelium. Three mushroom characters appear wowed by a glowing form beneath them, and tangled dark roots line the ceiling above them. Art by mrlich
Teaser art for Gone Scarin' on Kickstarter.

October

Obviously, October was Gone Scarin'.

Another fun one for me to create, and honestly, I was finally starting to feel like I had the process down for this one. It's a little... open? to me now, but it once again felt like a solid step in the right direction for me as an illustrator.

The large, blank banner eventually held the title of the book.

The finished artwork for Gone Scarin'.
Teaser artwork for Gone Huntin' on Kickstarter.

November

November was Gone Huntin' - with characters in competition to bring in the biggest / best game. Of course, there's a bit of a twist...

I had to hurry through the cover art for this one for 'life reasons', but overall I'm pretty happy with it, and once again I learned a bit that I will be able to use going forward.

Final art for the cover of Gone Huntin' on Kickstarter.
Gone Sleighin' teaser artwork for Kickstarter

December

December was Gone Sleighin' - a snowy race in sleighs pulled by various creatures.

At the risk of sounding like a broken record, this one was both fun and educational. It felt like my composition and layout game was on point, and I like our elf friend in the front. I made the forest of trees a bit 'generic' in order to make sure they didn't detract from the rest, but looking back, I wish I'd made them a little more unique.

Final artwork for the cover of Gone Sleighin' on Kickstarter.

...and that wraps up the Kickstarter work that I did in 2025. That wasn't all of the art that I did in 2025, but this seemed like it warranted it's own separate post / archive.

What's your favorite? What would you like me to have done that I didn't?

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This is tough! Gone snowballin' , Gone Sleighin', & Mycellium I love because of the movement and depth. You really feel like you're part of the scene and they just suck you right in! You've gotten sooooooo good at that this last year.



Love the Gone Antiquin' too! You captured his personality perfectly in his pose, expression, & outfit.



There was a dude that used to come into a nightclub I worked at who he reminds me of a loooot!



He had the same hair & wore a white leisure suit, complete with chest hair peaking out of a butterfly collar.



He discoed up to me one night and in his best eyebrow waggling, cheesey disco guy style machismo flirty voice, told me he needed a drink.



I said, 'What would you like'?

He said, 'Something strong'.

I said, 'Would you like a shot?'

He said, 'Yeah...yeah a peach schnapps baby', winked, and discoed his way back to the dance floor.

 
An elf (or half elf) adolescent with ill fitting gear as she starts out on her first adventure.

I hadn't realized it, but aside from the sketch I did the other night of the blacksmith, I haven't done much character art for some time. Since I made some headway with Caravan! last night, I gave myself the 'treat' of doing just that.

The game is pretty focused on some 'coming of age' themes, so characters will likely be young by default. This image will go in the 'heritage' section of character generation, which gives a sense of what equipment they start with. So our heroine here is using hand me downs which could maybe fit a bit better.

She'll get cropped a bit in the rulebook, but you lucky dogs get to see the whole image (which I did because I didn't like the idea of cropping her to start).

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She's adorable! Glad you took some time to do something for you.
I kinda love her. She just seems so sweet and sincere. Earnest. Good luck, kid.
Exactly. You captured her perfectly!
 
The artwork that was originally used for Maze of Minos 'medusa' - which was taken from the internet along with 4 potential replacements.

Today was another good day for games. I started the day working on replacing the image that Brad had been using for Maze. I'd forgotten, but he pulled the image from somewhere on the web as a 'placeholder', but he doesn't own the rights to use it. So I went to work figuring out something to put in its place.

Another round of thumbnails with ideas for replacing medusa.

Then, I headed down to King of Prussia, and an event at (of all things) the Wegman's cafe. I'm not sure if there was name for it, but it was a game designer meetup. Met some new folks, and one or two (of the half dozen I met) really seemed like great connections in the community. Both knowledgeable and had a clear desire to help.

In addition, there was one young guy who was clearly new to game design, and was asking a long list of questions. I was thrilled to be able to help answer a ton of art related questions.

The whole thing had a great 'people helping each other do what they love' vibe.

A set of six variants on one selected base image for medusa.

After discussing the thumbnails above with Brad, we settled on a base concept and I got to work iterating some possible options.

The medusa image Brad used as a placeholder, the base design I'm working on, and one of the other icons from the game.

The original placeholder, the base design I'm working on, and the 'hero / move' token as a sample of the other icons so my medusa will have enough of the 'look and feel' of the others as to not stick out in a bad way.

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fun! Which one is the placeholder?
Thanks! The original is the one on the left in the top two and bottom images. (with 8 snake heads)
This is wonderful.
Aww shucks - thanks!
The snakes with pinprick eyes do add something, but perhaps profile eyes for Medusa herself might not.
Yeah I like her eyeless. She's still highly relatable in a way I didn't expect and I love that.
Yeah, you’re all onto something. That seems to be the most popular option so far, including responses from other devs at the meetup I was at the other night.

I sincerely and deeply appreciate the feedback! I’ll be doing that one for the new prototypes at least, and likely for the final game! :)
Chipper Medusa is great!
Heh. Thanks!