To the victors go the one post wonders, but let's remember the guys who weren't so fortunate:
Priest #1 acquired Magicbane, but was promptly instakilled by a rabid rat.
Priest #2 was pincushioned by a gnome lord in the Gnomish Mines.
Priest #3 was killed by an ape while blinded by a yellow light.
Priest #4 was killed by a chameleon imitating a warg.
Priest #5 was killed by a touch of death from an ARCH-LICH on level 7???  That was probably a chameleon, too.

But the sixth one stayed up!  He was gifted Vorpal Blade and used it throughout the dungeon, also acquiring the means of reflection, levitation, conflict, and teleport control.  It was at this point that he stumbled into a level teleporter and was presented with a fateful choice: 

"To what level do you want to teleport?"

Answering "99" gets you underneath the Castle, so he sneaked in the back door and allowed the trolls in the throne room to finish off most of the other monsters.  From there, it was back to the Quest and some great dining experiences.  "Welcome to experience level 20.  You feel cool!"  Indeed.

Vorpal Blade has its disadvantages, like "Somehow, you miss the invisible black light wildly" but it is fun to decapitate demon lords instead of just wounding them.  Here's a scary moment:  "The bullwhip wraps around Vorpal Blade you're wielding!  The horned devil yanks Vorpal Blade from your hand!"  Oh, fudge.  Luckily it was cursed to wield that bullwhip instead of turning the beheading tables.

Later our heroic priest became the Envoy of Balance and cut down some shades with a silver saber, but for the most part it was Vorpy all the way.  While trying to find everything else on his shopping list, he got one last treat:  "You unleash a water demon!  Grateful for her release, she grants you a wish!"

He went to his reward with 4769988 points and 105737 pieces of gold, after 81735 moves.

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3/13 '23 1 Comment
He took his vorpal blade in hand, long time the manxsome foe he sought, then rested he by the tumtum tree and stood a while in thought.
 

It would be interesting if I could make my way through the dungeon by healing everyone I meet.  "The werejackal thanks you for removing his curse and departs rejoicing!"  But no, it's mostly slaying things as usual.  The vast majority of the healing I performed was vampiric in nature:  "The Staff of Aesculapius draws the life from the <Alas Poor Yorick>".  I established base camps at altars on levels 7, 17, 27, and 37.  Lucky 7s!  "This ring of teleport control is delicious!"  My pet giant zombie named Zorba kept picking up things I was trying to sort, so I locked him on the other side of a door, which he promptly smashed down.  "Master I love you so much!  Why did you lock the door?"  I really have no idea what became of him shortly after that.  He and Stoney the stone golem and Vlad the vampire didn't make it to the altar with me.  I stumbled a bit in the Plane of Air and the Astral Plane, but eventually turned things around.  Keeping spare wishes in your back pocket is sometimes a very good idea.

I and Quatro the Coatl and invisible Archie the Archon went to our reward with 3182509 points,
The Staff of Aesculapius (worth 5000 zorkmids and 12500 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Trollsbane (worth 200 zorkmids and 500 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Excalibur (worth 4000 zorkmids and 10000 points)
Cleaver (worth 1500 zorkmids and 3750 points)
Frost Brand (worth 3000 zorkmids and 7500 points)
      11 amethyst stones (worth 6600 zorkmids),
      10 diamonds (worth 40000 zorkmids),
      10 rubies (worth 35000 zorkmids),
       8 turquoise stones (worth 16000 zorkmids),
       8 amber stones (worth 8000 zorkmids),
       8 topaz stones (worth 7200 zorkmids),
       7 emeralds (worth 17500 zorkmids),
       7 jasper stones (worth 3500 zorkmids),
       5 aquamarine stones (worth 7500 zorkmids),
       5 agate stones (worth 1000 zorkmids),
       4 jet stones (worth 3400 zorkmids),
       3 chrysoberyl stones (worth 2100 zorkmids),
       3 fluorite stones (worth 1200 zorkmids),
       2 black opals (worth 5000 zorkmids),
       2 opals (worth 1600 zorkmids),
       2 garnet stones (worth 1400 zorkmids),
       2 jade stones (worth 600 zorkmids),
       1 dilithium crystal (worth 4500 zorkmids),
       1 jacinth stone (worth 3250 zorkmids),
       1 sapphire (worth 3000 zorkmids),
       1 citrine stone (worth 1500 zorkmids),
       1 obsidian stone (worth 200 zorkmids),
       6 amulets of life saving (worth 900 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 95231 pieces of gold, after 64647 moves.
I was level 22 with a maximum of 376 hit points when I ascended.

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3/1 '23 5 Comments
What game is this? I could use some ascension and a pet zombie.
At https://alt.org/nethack/ you can play or watch other games in progress. Be prepared to die early and often, but we're here for you.
Is that Bell of Opening from the Bulls and Bears of the Wall Street module?
The Dev Team thinks of everything, but there are no bulls. Owlbears?
 
 

Exploring dungeons isn't easy, what with all the rolling boulder traps.  Some creatures even enjoy being hit with a +2 bullwhip.  Not snakes, though.  "The pit viper falls into a pit!  How pitiful.  Isn't that the pits?"

If you need to hide from enemies in a bookstore, always remember to pick up a book and look like you're thinking about buying it.  Stay in there for as long as you need to.  The shopkeeper will keep those ruffians away from his customer.

If you have something you want to get rid of, find someone who will take it from you.  But first make sure that you've nothing else left for them to take.

I and Celeborn the elf-lord went to our reward with 4798200 points and 115592 pieces of gold, after 81116 moves.  I was level 29 with a maximum of 593 hit points when I ascended.

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2/16 '23 3 Comments
I never thought of that! I always knew that it was a big big mistake to attack a shopkeeper when playing nethack, but I hadn’t considered that shopkeepers could take care of unwanted nasties for you.
It's simpler than that. If you are holding merch, he blocks the door!
 

I just saw an advertisement for the Fantasy Island TV series.  Not the original with Ricardo Montalbán, may he rest in peace, but is the reboot with Malcolm McDowell still going after a decade or so?  No, it is not.  That lasted for one season TWENTY-FIVE YEARS AGO.

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2/14 '23 2 Comments
Where did you see it?
It's on Fox, so I didn't notice its premiere in August 2021 either.
 

In need of some good feelings, I finished up the ascension run of a Valkyrie who had been vanquishing things without difficulty for some time.  I'm certain that I've ascended a Valkyrie before, but not within the memory of alt.org's version 3.6.x records.  Dwarven Valkyries are a good "easy" choice, and this one's natural 20 Constitution was nice.  One complication arose:  I never found an unguarded altar (7% chance?) so I never found occasion to pray to Tyr.  I did consult with Loki occasionally, at his temple in Minetown.

I and the guardian Angel of Tyr and Olaf and Olga and Ollie the Olog-hai and Frosty the Ice Troll and an unnamed fire ant went to our reward with 11672727 points, and 112111 pieces of gold, after 142972 moves.  I was level 30 with a maximum of 1845 hit points (!)

As an aside, does anyone have unusual favorite inventory slot letters?  Some of mine make sense, like "L" for a ring of levitation and "S" for a ring of slow digestion.  My pick-axe is "w" so I end up alternating "wield primary weapon a" with "apply w".  Then there are the odd ones, like "G" for my primary bag of goodies and "J" for a unicorn horn, which may date from the very first time I randomly got used to a particular letter and just decided to stick with it.

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1/28 '23 1 Comment
Mine are extremely basic. b - blindfold, u - unicorn horn, x - pickaxe, a - primary weapon (whatever it is...it gets the a), Quest Artifact usually gets the capital letter that fits, E - Eye of the Aethiopica, G for Grayswandir, M for Magicbane, then B for bag of Holding, C for wand of cancellation (IYKYK), L for Luckstone (helps when stashing a pile of gems)...nothing particularly unusual?
 

What's the opposite of a Wizard?  A Barbarian!  Two promising barbarians were killed by things they shouldn't have angered, but eventually one became buff enough that he could SURVIVE angering things he shouldn't have.  Once he got that far without happening to genocide anything, he took that on as a voluntary challenge and succeeded!  There were many times when he regretted choosing that option, though.  Another challenge he completed was not changing form, which is not much of a problem if it doesn't happen accidentally.  Time to rest...

Goodbye Ferret the Demigod...

You went to your reward with 3496590 points,
Frost Brand (worth 3000 zorkmids and 7500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Grimtooth (worth 300 zorkmids and 750 points)
Magicbane (worth 3500 zorkmids and 8750 points)
Cleaver (worth 1500 zorkmids and 3750 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Heart of Ahriman (worth 2500 zorkmids and 6250 points)
      14 dilithium crystals (worth 63000 zorkmids),
      10 amethyst stones (worth 6000 zorkmids),
       8 emeralds (worth 20000 zorkmids),
       7 rubies (worth 24500 zorkmids),
       7 opals (worth 5600 zorkmids),
       5 turquoise stones (worth 10000 zorkmids),
       5 obsidian stones (worth 1000 zorkmids),
       4 diamonds (worth 16000 zorkmids),
       4 citrine stones (worth 6000 zorkmids),
       3 jet stones (worth 2550 zorkmids),
       3 chrysoberyl stones (worth 2100 zorkmids),
       3 garnet stones (worth 2100 zorkmids),
       2 jacinth stones (worth 6500 zorkmids),
       2 black opals (worth 5000 zorkmids),
       2 jasper stones (worth 1000 zorkmids),
       1 topaz stone (worth 900 zorkmids),
       1 agate stone (worth 200 zorkmids),
       1 jade stone (worth 300 zorkmids),
       1 amulet of reflection (worth 150 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 10002 pieces of gold, after 57152 moves.
You were level 25 with a maximum of 449 hit points when you ascended.

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12/10 '22 6 Comments
Who were Ferret’s next of kin?
Sadly predeceased by his cat Mewlix, he left his remaining possessions in the Mazes of Menace. Adventurers are welcome to go looking for them.
No wife or kids or sibs to mourn him?
Well, his eldest brother accidentally Cleavered Yeenoghu (don't ask), and the brother after that was tragically killed by the Minetown Constabulary over a probable misunderstanding about property damage or something (don't ask). But other than that, feel free to ask. His distant relations are all very proud of him.
They should be proud of him!
 

Although several of his brethren met their ends in the Dungeons of Doom, this particular Ferret the Wizard had the most enviable of starts.  He found a wand of wishing in the very first room!  That provided very fine armor, an artifact weapon, and some much-appreciated safety from accidental death or dismemberment.  His next bit of luck was a pair of +3 gauntlets of power for sale in Asidonhopo's general store.  Sadly, his cat Bippy was killed by an ettin mummy at the bottom of the Gnomish Mines.  Rest in peace, Bippy.  Apart from some slight brain damage, everything went pretty smoothly after that.  He learned lots of cool spells, which made many aspects of dungeon life more convenient.  He found the correct high altar on the first try, and wished for some extra dilithium crystals before leaving this plane of existence.  A new favorite funny message:  "The xan nuzzles against your right leg!"  Aw!

Goodbye Ferret the Demigod...

You went to your reward with 3321912 points,
Magicbane (worth 3500 zorkmids and 8750 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
Ogresmasher (worth 200 zorkmids and 500 points)
Trollsbane (worth 200 zorkmids and 500 points)
Orcrist (worth 2000 zorkmids and 5000 points)
Sting (worth 800 zorkmids and 2000 points)
Werebane (worth 1500 zorkmids and 3750 points)
The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
      14 jasper stones (worth 7000 zorkmids),
      10 garnet stones (worth 7000 zorkmids),
       9 dilithium crystals (worth 40500 zorkmids),
       8 topaz stones (worth 7200 zorkmids),
       8 amethyst stones (worth 4800 zorkmids),
       7 jade stones (worth 2100 zorkmids),
       6 rubies (worth 21000 zorkmids),
       6 jacinth stones (worth 19500 zorkmids),
       6 sapphires (worth 18000 zorkmids),
       6 emeralds (worth 15000 zorkmids),
       6 jet stones (worth 5100 zorkmids),
       5 amber stones (worth 5000 zorkmids),
       4 turquoise stones (worth 8000 zorkmids),
       4 aquamarine stones (worth 6000 zorkmids),
       4 agate stones (worth 800 zorkmids),
       3 opals (worth 2400 zorkmids),
       2 diamonds (worth 8000 zorkmids),
       1 black opal (worth 2500 zorkmids),
       1 citrine stone (worth 1500 zorkmids),
       1 chrysoberyl stone (worth 700 zorkmids),
       7 amulets of life saving (worth 1050 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 0 pieces of gold, after 68101 moves.
You were level 30 with a maximum of 470 hit points when you ascended.

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11/22 '22 2 Comments
500 years in the future, the grave of Ferret seas exhumed by archaeologists from the Penn Museum. They collected his mummy and grave goods for further study. To this day, they are still fighting over his gender, status and position in the High Court Brothel of Eric the Xenophobe.
Huzzah! I haven't dug into 3.6 yet because I have become consumed by the challenges of ascending a Vampire Wizard in Slash'EM. They are very hard to begin with but once you find or wish for a ring of Slow Digestion to stave off the inevitable hunger, they are super fun to play and have more than a few unique funny messages...
 

GORAN is governed by a military junta that has promulgated a thoroughly depressing ideology.  There is no Gorannic science whatsoever, because any search for truth would be superfluous.  The truth is whatever the Army of Goran says it is.  Outsiders might remark that the planet is heavily polluted, but that would conflict with the official definition of those "pollutants" as
beneficial nutrients essential to a healthy life.  What is "health", anyway?  It's most evident when one is covered with weeping sores that keep the body's fluids exposed to the fine fresh air of Goran's superlative atmosphere.  Surely people from across the galaxy are clamoring to immigrate, but impenetrable border defenses serve to keep Goran Gorannish.

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11/20 '22
 

UJJAIN is comprised of fertile high mesas surrounded by even more lush jungles in the valleys below.  Populations are well-established in the uplands, but the jungles are unfortunately dominated by thorny vegetation called "dardbelen".  This plant secretes an oily substance that is intensely painful to touch, and potentially lethal if enough is absorbed into the bloodstream.  There are no heavy industries on Ujjain, and efforts to clear away the dardbelen with tools or fire have proven counterproductive.  Dardbelen is always the first thing that grows back, usually in thicker concentrations without other competition.  Ujjani have unanimously agreed not to attempt poisoning the land, for fear of causing an even worse catastrophe.  So they live in their safe high settlements where the dardbelen does not reach, and communication between mesas is uncommon.  Once in a great while someone will make the arduous journey, though.  They are invariably treated as brave heroes by their new homelands, for none ever choose to return to their place of origin.

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11/19 '22 1 Comment
“Dardbelen” is my new socially acceptable curse word.