Everything went according to plan for this, the last character class on my list of ascensions.  In fact, it directly followed my Rogue ascension from back in April.  Why did it take so long?  Perhaps the title gave that away.  This tourist came, and saw. and killed absolutely everything.  After acquiring the quest artifact ("Don't Leave Home Without It") and a bag of tricks, he realized that he could camp out at the altar on dungeon level 6 and sacrifice monsters to his heart's content.  Okay, maybe strictly longer than anyone would be content to sacrifice monsters.  To be clear, I do not recommend this play style unless you wish to get over your nethack addiction for a while.

Create monster stopped working on DL6 at about turn 293,400.  He descended into Gehennom to create tougher monsters.  Demons and such stopped appearing on DL27 at about turn 313,900.  Back upstairs to check some more non-Gehennom levels.  On Oracle level DL8, baby dragons, naga hatchlings, baby worms, baby crocodiles, and angels (putti?) were exhausted around turn 335,200.  In the castle on DL25 there were archons, ki-rin, and titans, which are themselves able to cast "summon nasties".  This can someties be annoying, particularly when they summon each other along with their nasty friends.  But create monster stopped working for them too around turn 342,000.  That was the last of the randomly-generated monsters!

I made a decent effort to clean up all the remaining monsters so the dungeon is as safe as possible.  It actually is quite eerie to walk around without seeing a wandering monster every once in a while.  I did leave the shopkeepers and temple priests alive since they're always peaceful no matter what the player's alignment.  I also left behind some of the less-valuable artifact weapons and gems on DL1, along with 64,655 zorkmids, because I didn't want my encumbrance level to be more than Burdened.  That probably wasn't a real danger, but oh well.

30136 creatures vanquished.
59 species genocided.
222 species extinct.

Aloha Ferret the Demigod...

You went to your reward with 46439376 points,
Magicbane (worth 3500 zorkmids and 8750 points)
Sting (worth 800 zorkmids and 2000 points)
Mjollnir (worth 4000 zorkmids and 10000 points)
Vorpal Blade (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
Fire Brand (worth 3000 zorkmids and 7500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Platinum Yendorian Express Card (worth 7000 zorkmids and 17500 points)
     205 aquamarine stones (worth 307500 zorkmids),
     164 fluorite stones (worth 65600 zorkmids),
     149 amber stones (worth 149000 zorkmids),
     145 garnet stones (worth 101500 zorkmids),
     126 chrysoberyl stones (worth 88200 zorkmids),
     117 turquoise stones (worth 234000 zorkmids),
     112 opals (worth 89600 zorkmids),
     110 amethyst stones (worth 66000 zorkmids),
     101 citrine stones (worth 151500 zorkmids),
      98 jet stones (worth 83300 zorkmids),
      96 jade stones (worth 28800 zorkmids),
      94 topaz stones (worth 84600 zorkmids),
      93 rubies (worth 325500 zorkmids),
      75 black opals (worth 187500 zorkmids),
      71 emeralds (worth 177500 zorkmids),
      61 diamonds (worth 244000 zorkmids),
      56 jasper stones (worth 28000 zorkmids),
      55 dilithium crystals (worth 247500 zorkmids),
      47 jacinth stones (worth 152750 zorkmids),
      29 sapphires (worth 87000 zorkmids),
      29 agate stones (worth 5800 zorkmids),
      27 obsidian stones (worth 5400 zorkmids),
       5 amulets of life saving (worth 750 zorkmids),
       1 amulet of change (worth 150 zorkmids),
and 3170 pieces of gold, after 364070 moves.
You were level 30 with a maximum of 7140 hit points when you ascended.


I enjoy these summaries. Thanks for sharing.

What's the difference between extincting a species vs. genociding a species?
A scroll of genocide removes all extant creatures of that type and no more can ever be created by any means. Extinction happens when 120 of a particular species have been created. No more will be randomly generated, but they can be created by some other means (such as the "summon nasties" monster ability). So eventually the only monsters I had to face were the un-genocided ones on the nasties list and the Riders (who regenerate infinitely and were killed by me a collective 562 times). I reached #5 on the high score list from the past 365 days.
I need to fix the thing where you can’t scroll wide code blocks on a phone so I can appreciate these more fully.
This is poetic:

You were the Envoy of Balance.

You were piously aligned.

You were magic-protected.

You were fire resistant.

You were cold resistant.

You were sleep resistant.

You were disintegration-resistant.

You were shock resistant.

You were poison resistant.

You saw invisible.

You were telepathic.

You had automatic searching.

You were invisible to others.

You were displaced.

You were stealthy.

You could survive without air.

You had slower digestion.

You had a huge damage bonus (+17).

You had a huge defense bonus (+20).

You were warded.

You took half spell damage.

You were protected from shape changers.

You were very fast.

You had reflection.

You had free action.

Your life would have been saved.

You were very lucky.

You had extra luck.

Good luck did not time out for you.

You survived.
Oh wow yes

Samurai Cat in the Real World (1989), by Mark E. Rogers (1952-2014)

Alas, my streak of consecutive ascensions stopped at two.  Rogue #1 was doing reasonably well, but but a titan surrounded him with nasties and on my last turn I typoed myself to death.  Rogue #2 killed by a gnome lord with a wand of magic missile.  But Rogue #3 was lucky enough to find FIVE magic lamps along the way, and that was plenty of magic lamps.  He also found a katana on the second dungeon level, and that ended up serving as a fine companion to Stormbringer for the rest of the game.

As for interesting mistakes:  he foolishly buried some speed boots under a boulder, but when he came back to dig them up, they had rotted away entirely.  Stormy killed a few things he might not have wanted to kill, including co-aligned unicorns.  And some things were forgotten while ascending, including a magic whistle.  Not a big deal all things considered, but it's probably worth double-checking your entire kit before making that final run.

Ferret the Magsman and the invisible Archie the Archon went to their reward with 4050028 points and 140370 pieces of gold, after 78618 moves.
He was level 27 with a maximum of 793 hit points when he ascended.

On to the Tourist, hoping to finish before they release version 3.7 and make things trickier.


I actually wasn't wild about the idea of being chaotic, but I had yet to ascend an elf in this sequence, so away we go on a quest for Mars.

The first notable thing that happened in the Gnomish Mines was that I fell down a trap door in the middle of a narrow passage and landed on the wrong side of the up stairs.  Without a pick-axe to dig around the trap, I was unable to (reliably) get back to my dog Sirius.  Just as I was bemoaning this misfortune, I happened upon... a wand of wishing!  Always test out your wands, folks.  A stroke of luck like this is usually sufficient to preserve your life.

Sirius eventually died from falling into a pit, and my pet giant ant Auntie (whom I hatched from an egg!) was murdered by monsters at Mines' End.  Soon after that I made the terrible mistake of picking up a loadstone.  Don't do that, folks.  Trying to deal with the encumbrance nearly cost me this beautifully equipped Ranger.

Mars didn't help me get rid of the loadstone, and I then made the awful mistake of walking far away from my entire stash of rations.  I didn't notice my predicament until it was almost too late.  Crawling back while fainting, I just barely made it to the food in time.

When I finally got Stormbringer, I was both pleased and apprehensive.  "Stormy" is a life-draining sword (from Michael Moorcock's Elric of Melniboné stories) that doesn't much care whom it attacks.  So it's risky to use around pets or other peaceful creatures whom you don't want to anger.  Keep that in mind for later, but for now I had no pets and resolved to be extra careful around shopkeepers and temple priests.

During my descent to the Wizard of Yendor's lair, I somehow missed finding the ladder to Vlad's.  When Rodney then woke up before I was ready, I had to deal with constant harrassment up and down the depths of Gehennom.  And then I forgot my candles and had to go back for them.  I forgot several things, really, in my haste to get stuff done before the Wizard hassled me even more.  But I shambled forward to the Amulet, and made my way back without a lot of dilly-dallying.

3 mysterious forces, ah ha ha.  At the Valley again, I decided to dilly-dally by equipping a pet Archon named Archie.  And then I remembered that Stormbringer is a big risk for me to wield near a pet Archon.  Oh dear.  But the goodie-goodie won't wield it himself, so I hang onto Stormy and give him my backup:  "The invisible Archie wields the rustproof +7 Fire Brand!"

At one point when my bloodthirsty blade attacks, I hear "Gasp!"  I think Archie is offended that I'm using Stormbringer.  And I've already poked him with it once within four dungeon levels.  Luckily he forgave both that and another tap much later.  He was a very good friend indeed.

I and the invisible Archie the Archon and the guardian Angel of Mars went to our reward with 3307830 points, Stormbringer, The Longbow of Diana, Sunsword, The Book of the Dead, Orcrist, Demonbane, Sting, The Bell of Opening, The Candelabrum of Invocation, The Master Key of Thievery, 12 rubies, 10 emeralds, 9 black opals, 9 amethyst stones, 9 agate stones, 8 diamonds, 7 chrysoberyl stones, 7 jasper stones, 6 jet stones, 4 dilithium crystals, 4 topaz stones, 4 fluorite stones, 3 obsidian stones, 3 jade stones, 2 turquoise stones, 2 aquamarine stones, 2 opals, 2 garnet stones, 1 sapphire , 1 citrine stone, 1 amber stone, 4 amulets of life saving, and 146513 pieces of gold, after 77256 moves.  I was level 29 with a maximum of 685 hit points when I ascended.

This puts me on a streak of 2 ascensions in a row, but I've saved two of the toughest for last:  the Rogue and the Tourist.

My only Tourist ascension was one of my favorite games of nethack ever! Enjoy the challenge :)
I wanna be an elven ranger,
Live the life of guts and danger.

Elven ranger,
Life of danger.

I wanna be a dungeon diver,
Swim around with the neo otyugh.

Dungeon diver, neo otyugh.
Elven ranger, life of danger.

I wanna be an healing cleric,
Shoot some funky anisthetic.
"They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)" -- nethack fortune cookie message

To the victors go the one post wonders, but let's remember the guys who weren't so fortunate:
Priest #1 acquired Magicbane, but was promptly instakilled by a rabid rat.
Priest #2 was pincushioned by a gnome lord in the Gnomish Mines.
Priest #3 was killed by an ape while blinded by a yellow light.
Priest #4 was killed by a chameleon imitating a warg.
Priest #5 was killed by a touch of death from an ARCH-LICH on level 7???  That was probably a chameleon, too.

But the sixth one stayed up!  He was gifted Vorpal Blade and used it throughout the dungeon, also acquiring the means of reflection, levitation, conflict, and teleport control.  It was at this point that he stumbled into a level teleporter and was presented with a fateful choice: 

"To what level do you want to teleport?"

Answering "99" gets you underneath the Castle, so he sneaked in the back door and allowed the trolls in the throne room to finish off most of the other monsters.  From there, it was back to the Quest and some great dining experiences.  "Welcome to experience level 20.  You feel cool!"  Indeed.

Vorpal Blade has its disadvantages, like "Somehow, you miss the invisible black light wildly" but it is fun to decapitate demon lords instead of just wounding them.  Here's a scary moment:  "The bullwhip wraps around Vorpal Blade you're wielding!  The horned devil yanks Vorpal Blade from your hand!"  Oh, fudge.  Luckily it was cursed to wield that bullwhip instead of turning the beheading tables.

Later our heroic priest became the Envoy of Balance and cut down some shades with a silver saber, but for the most part it was Vorpy all the way.  While trying to find everything else on his shopping list, he got one last treat:  "You unleash a water demon!  Grateful for her release, she grants you a wish!"

He went to his reward with 4769988 points and 105737 pieces of gold, after 81735 moves.

He took his vorpal blade in hand, long time the manxsome foe he sought, then rested he by the tumtum tree and stood a while in thought.

It would be interesting if I could make my way through the dungeon by healing everyone I meet.  "The werejackal thanks you for removing his curse and departs rejoicing!"  But no, it's mostly slaying things as usual.  The vast majority of the healing I performed was vampiric in nature:  "The Staff of Aesculapius draws the life from the <Alas Poor Yorick>".  I established base camps at altars on levels 7, 17, 27, and 37.  Lucky 7s!  "This ring of teleport control is delicious!"  My pet giant zombie named Zorba kept picking up things I was trying to sort, so I locked him on the other side of a door, which he promptly smashed down.  "Master I love you so much!  Why did you lock the door?"  I really have no idea what became of him shortly after that.  He and Stoney the stone golem and Vlad the vampire didn't make it to the altar with me.  I stumbled a bit in the Plane of Air and the Astral Plane, but eventually turned things around.  Keeping spare wishes in your back pocket is sometimes a very good idea.

I and Quatro the Coatl and invisible Archie the Archon went to our reward with 3182509 points,
The Staff of Aesculapius (worth 5000 zorkmids and 12500 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Trollsbane (worth 200 zorkmids and 500 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Excalibur (worth 4000 zorkmids and 10000 points)
Cleaver (worth 1500 zorkmids and 3750 points)
Frost Brand (worth 3000 zorkmids and 7500 points)
      11 amethyst stones (worth 6600 zorkmids),
      10 diamonds (worth 40000 zorkmids),
      10 rubies (worth 35000 zorkmids),
       8 turquoise stones (worth 16000 zorkmids),
       8 amber stones (worth 8000 zorkmids),
       8 topaz stones (worth 7200 zorkmids),
       7 emeralds (worth 17500 zorkmids),
       7 jasper stones (worth 3500 zorkmids),
       5 aquamarine stones (worth 7500 zorkmids),
       5 agate stones (worth 1000 zorkmids),
       4 jet stones (worth 3400 zorkmids),
       3 chrysoberyl stones (worth 2100 zorkmids),
       3 fluorite stones (worth 1200 zorkmids),
       2 black opals (worth 5000 zorkmids),
       2 opals (worth 1600 zorkmids),
       2 garnet stones (worth 1400 zorkmids),
       2 jade stones (worth 600 zorkmids),
       1 dilithium crystal (worth 4500 zorkmids),
       1 jacinth stone (worth 3250 zorkmids),
       1 sapphire (worth 3000 zorkmids),
       1 citrine stone (worth 1500 zorkmids),
       1 obsidian stone (worth 200 zorkmids),
       6 amulets of life saving (worth 900 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 95231 pieces of gold, after 64647 moves.
I was level 22 with a maximum of 376 hit points when I ascended.

What game is this? I could use some ascension and a pet zombie.
At https://alt.org/nethack/ you can play or watch other games in progress. Be prepared to die early and often, but we're here for you.
Is that Bell of Opening from the Bulls and Bears of the Wall Street module?
The Dev Team thinks of everything, but there are no bulls. Owlbears?

Exploring dungeons isn't easy, what with all the rolling boulder traps.  Some creatures even enjoy being hit with a +2 bullwhip.  Not snakes, though.  "The pit viper falls into a pit!  How pitiful.  Isn't that the pits?"

If you need to hide from enemies in a bookstore, always remember to pick up a book and look like you're thinking about buying it.  Stay in there for as long as you need to.  The shopkeeper will keep those ruffians away from his customer.

If you have something you want to get rid of, find someone who will take it from you.  But first make sure that you've nothing else left for them to take.

I and Celeborn the elf-lord went to our reward with 4798200 points and 115592 pieces of gold, after 81116 moves.  I was level 29 with a maximum of 593 hit points when I ascended.

I never thought of that! I always knew that it was a big big mistake to attack a shopkeeper when playing nethack, but I hadn’t considered that shopkeepers could take care of unwanted nasties for you.
It's simpler than that. If you are holding merch, he blocks the door!

In need of some good feelings, I finished up the ascension run of a Valkyrie who had been vanquishing things without difficulty for some time.  I'm certain that I've ascended a Valkyrie before, but not within the memory of alt.org's version 3.6.x records.  Dwarven Valkyries are a good "easy" choice, and this one's natural 20 Constitution was nice.  One complication arose:  I never found an unguarded altar (7% chance?) so I never found occasion to pray to Tyr.  I did consult with Loki occasionally, at his temple in Minetown.

I and the guardian Angel of Tyr and Olaf and Olga and Ollie the Olog-hai and Frosty the Ice Troll and an unnamed fire ant went to our reward with 11672727 points, and 112111 pieces of gold, after 142972 moves.  I was level 30 with a maximum of 1845 hit points (!)

As an aside, does anyone have unusual favorite inventory slot letters?  Some of mine make sense, like "L" for a ring of levitation and "S" for a ring of slow digestion.  My pick-axe is "w" so I end up alternating "wield primary weapon a" with "apply w".  Then there are the odd ones, like "G" for my primary bag of goodies and "J" for a unicorn horn, which may date from the very first time I randomly got used to a particular letter and just decided to stick with it.

Mine are extremely basic. b - blindfold, u - unicorn horn, x - pickaxe, a - primary weapon (whatever it is...it gets the a), Quest Artifact usually gets the capital letter that fits, E - Eye of the Aethiopica, G for Grayswandir, M for Magicbane, then B for bag of Holding, C for wand of cancellation (IYKYK), L for Luckstone (helps when stashing a pile of gems)...nothing particularly unusual?

What's the opposite of a Wizard?  A Barbarian!  Two promising barbarians were killed by things they shouldn't have angered, but eventually one became buff enough that he could SURVIVE angering things he shouldn't have.  Once he got that far without happening to genocide anything, he took that on as a voluntary challenge and succeeded!  There were many times when he regretted choosing that option, though.  Another challenge he completed was not changing form, which is not much of a problem if it doesn't happen accidentally.  Time to rest...

Goodbye Ferret the Demigod...

You went to your reward with 3496590 points,
Frost Brand (worth 3000 zorkmids and 7500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Grimtooth (worth 300 zorkmids and 750 points)
Magicbane (worth 3500 zorkmids and 8750 points)
Cleaver (worth 1500 zorkmids and 3750 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Heart of Ahriman (worth 2500 zorkmids and 6250 points)
      14 dilithium crystals (worth 63000 zorkmids),
      10 amethyst stones (worth 6000 zorkmids),
       8 emeralds (worth 20000 zorkmids),
       7 rubies (worth 24500 zorkmids),
       7 opals (worth 5600 zorkmids),
       5 turquoise stones (worth 10000 zorkmids),
       5 obsidian stones (worth 1000 zorkmids),
       4 diamonds (worth 16000 zorkmids),
       4 citrine stones (worth 6000 zorkmids),
       3 jet stones (worth 2550 zorkmids),
       3 chrysoberyl stones (worth 2100 zorkmids),
       3 garnet stones (worth 2100 zorkmids),
       2 jacinth stones (worth 6500 zorkmids),
       2 black opals (worth 5000 zorkmids),
       2 jasper stones (worth 1000 zorkmids),
       1 topaz stone (worth 900 zorkmids),
       1 agate stone (worth 200 zorkmids),
       1 jade stone (worth 300 zorkmids),
       1 amulet of reflection (worth 150 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 10002 pieces of gold, after 57152 moves.
You were level 25 with a maximum of 449 hit points when you ascended.

12/9 '22 6 Comments
Who were Ferret’s next of kin?
Sadly predeceased by his cat Mewlix, he left his remaining possessions in the Mazes of Menace. Adventurers are welcome to go looking for them.
No wife or kids or sibs to mourn him?
Well, his eldest brother accidentally Cleavered Yeenoghu (don't ask), and the brother after that was tragically killed by the Minetown Constabulary over a probable misunderstanding about property damage or something (don't ask). But other than that, feel free to ask. His distant relations are all very proud of him.
They should be proud of him!

Although several of his brethren met their ends in the Dungeons of Doom, this particular Ferret the Wizard had the most enviable of starts.  He found a wand of wishing in the very first room!  That provided very fine armor, an artifact weapon, and some much-appreciated safety from accidental death or dismemberment.  His next bit of luck was a pair of +3 gauntlets of power for sale in Asidonhopo's general store.  Sadly, his cat Bippy was killed by an ettin mummy at the bottom of the Gnomish Mines.  Rest in peace, Bippy.  Apart from some slight brain damage, everything went pretty smoothly after that.  He learned lots of cool spells, which made many aspects of dungeon life more convenient.  He found the correct high altar on the first try, and wished for some extra dilithium crystals before leaving this plane of existence.  A new favorite funny message:  "The xan nuzzles against your right leg!"  Aw!

Goodbye Ferret the Demigod...

You went to your reward with 3321912 points,
Magicbane (worth 3500 zorkmids and 8750 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
Ogresmasher (worth 200 zorkmids and 500 points)
Trollsbane (worth 200 zorkmids and 500 points)
Orcrist (worth 2000 zorkmids and 5000 points)
Sting (worth 800 zorkmids and 2000 points)
Werebane (worth 1500 zorkmids and 3750 points)
The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
      14 jasper stones (worth 7000 zorkmids),
      10 garnet stones (worth 7000 zorkmids),
       9 dilithium crystals (worth 40500 zorkmids),
       8 topaz stones (worth 7200 zorkmids),
       8 amethyst stones (worth 4800 zorkmids),
       7 jade stones (worth 2100 zorkmids),
       6 rubies (worth 21000 zorkmids),
       6 jacinth stones (worth 19500 zorkmids),
       6 sapphires (worth 18000 zorkmids),
       6 emeralds (worth 15000 zorkmids),
       6 jet stones (worth 5100 zorkmids),
       5 amber stones (worth 5000 zorkmids),
       4 turquoise stones (worth 8000 zorkmids),
       4 aquamarine stones (worth 6000 zorkmids),
       4 agate stones (worth 800 zorkmids),
       3 opals (worth 2400 zorkmids),
       2 diamonds (worth 8000 zorkmids),
       1 black opal (worth 2500 zorkmids),
       1 citrine stone (worth 1500 zorkmids),
       1 chrysoberyl stone (worth 700 zorkmids),
       7 amulets of life saving (worth 1050 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 0 pieces of gold, after 68101 moves.
You were level 30 with a maximum of 470 hit points when you ascended.

11/22 '22 2 Comments
500 years in the future, the grave of Ferret seas exhumed by archaeologists from the Penn Museum. They collected his mummy and grave goods for further study. To this day, they are still fighting over his gender, status and position in the High Court Brothel of Eric the Xenophobe.
Huzzah! I haven't dug into 3.6 yet because I have become consumed by the challenges of ascending a Vampire Wizard in Slash'EM. They are very hard to begin with but once you find or wish for a ring of Slow Digestion to stave off the inevitable hunger, they are super fun to play and have more than a few unique funny messages...

Lugging a hundred thousand gold pieces to the Astral Plane was perhaps more trouble than it was worth, but I did score more points than other recent ascensions.  Also notably fun was intrinsic magical breathing and protection from shape changers.  Oh, and I brought my backup bands with me, the Beetles and the Ants.

Sayonara Ferret the Demigod...

You and the soldier ant and the giant beetle and the giant ant and the giant beetle and the soldier ant and the giant beetle
went to your reward with 4291074 points,
Excalibur (worth 4000 zorkmids and 10000 points)
The Tsurugi of Muramasa (worth 4500 zorkmids and 11250 points)
Snickersnee (worth 1200 zorkmids and 3000 points)
Werebane (worth 1500 zorkmids and 3750 points)
Dragonbane (worth 500 zorkmids and 1250 points)
Trollsbane (worth 200 zorkmids and 500 points)
      19 amethyst stones (worth 11400 zorkmids),
      15 emeralds (worth 37500 zorkmids),
      13 fluorite stones (worth 5200 zorkmids),
      13 agate stones (worth 2600 zorkmids),
      10 sapphires (worth 30000 zorkmids),
       8 rubies (worth 28000 zorkmids),
       8 opals (worth 6400 zorkmids),
       8 jade stones (worth 2400 zorkmids),
       7 black opals (worth 17500 zorkmids),
       7 citrine stones (worth 10500 zorkmids),
       7 chrysoberyl stones (worth 4900 zorkmids),
       6 amber stones (worth 6000 zorkmids),
       6 topaz stones (worth 5400 zorkmids),
       6 jasper stones (worth 3000 zorkmids),
       5 dilithium crystals (worth 22500 zorkmids),
       5 turquoise stones (worth 10000 zorkmids),
       5 aquamarine stones (worth 7500 zorkmids),
       5 garnet stones (worth 3500 zorkmids),
       4 diamonds (worth 16000 zorkmids),
       3 jet stones (worth 2550 zorkmids),
       1 obsidian stone (worth 200 zorkmids),
       5 amulets of life saving (worth 750 zorkmids),
and 110484 pieces of gold, after 84679 moves.
You were level 28 with a maximum of 542 hit points when you ascended.

7/9 '22 2 Comments
Well played sir. Is the community still adding new stuff?
Vanilla nethack hasn't changed much, but gaining those intrinsic abilities was something I don't recall accomplishing before.