MARCOLI is one of the most paradisical planets known to exist, at least from a climatological perspective.  Warm seas and gentle breezes predominate.  Each of the planet's numerous lush islands is home to a population which is fanatically devoted to one of the many native plant species.  No Marcoline can eat any other food or wear clothing woven from any other material.  How they decided to specialize in such a strict fashion is a mystery, but apparently it works well enough, because all of the inhabitants remain healthy and adequately clothed.  One might expect each island to cultivate only its chosen fruit or vegetable, but that is unfortunately not the case.  Windblown spores germinate everywhere in the rich soil of Marcoli, and the plants seem quite intent on growing entangled with one another.  So growing their crops is not difficult for the Marcolines, but harvesting them is rather labor-intensive.
Worldwide friendly trade ensures that each agricultural product eventually reaches the island where it is most appreciated.  Visitors are advised to carefully research the islands they intend to visit, and attire themselves appropriately using exported goods available throughout the Sunderland sector.  Imported food and clothing is strictly prohibited.

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9/14 '23 2 Comments
1 plant species as sole foodstuff per island and they thrive? The rest of the galaxy must be in quite a hurry to acquire seeds!
I'm quite interested in seeing the results of future voyages. Still 42 more planets to go, after planet Marmol!
 

OSORIO is inhabited by capitalists who are exceptionally committed to rapid turnover.  A single day is considered to be the maximum lifespan of any retail business venture.  Every morning, new signage appears on every storefront, advertising an entirely new line of products and services.  Of course, competition is intense to stake out a claim on the most popular business sectors.  One has to get up pretty early to be the day's most popular sign manufacturer, for example.  But if inspiration, dedication, and other corporate imperatives fail, there is always substantial demand for garbage collection and recycling.

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9/13 '23 2 Comments
Do they have a city called Southstreet?
Angel investors have dirty wings.
 

CADDO is an icy moon of Bole which is occupied by a militaristic sect of that planet's Hakuraku society.  They emigrated to avoid the necessity of living almost entirely in protective darkness, but they are sworn to protect their brethren and the brightly-glowing orb that dominates their night sky.  Fortunately there have been no overt threats to Bole, although whether this is due to their protection or otherwise has not been demonstrated.  Their most remarkable achievement is the development of a chemical matrix called "yaoshu" which allegedly imparts knowledge directly into a person's brain after it has been absorbed through the skin during a ritual "Spirit Dance".  The yaoshu chemicals are said to be carefully "programmed" with whatever skills and memories are needed for a person's role in the society.  One constant among all those patterns is a keen and constant desire to remain on Caddo and serve the Hakuraku faithfully.  At least this is the observed behavior of all whose curiosity has compelled them to take an oath before taking a yaoshu treatment.  Perhaps they are being compelled by threat of force rather than a force of will, but no one has ever abandoned Caddo.

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9/12 '23
 

ZIERIA is the galaxy's only commercially viable source of zieron, a toxic gas with multiple industrial and military applications.  Because Zieria is collectively owned, all of its citizens share equally in the profits from the zieron wells, which are decades old at a minimum.  Enthusiasm for drilling new wells has diminished, but the old ones are still productive enough to sustain the planet's small population.  Currently the most severe punishment for crime on Zieria is well maintenance duty, which involves confinement to a hut full of machinery.  Once there, a prisoner has a fairly strong incentive to do a good job preventing zieron leaks.  If for some reason the prisoner's efforts are insufficient, though, there's nothing more that can be done except to send in another conscript who was unfortunate enough to be convicted of a crime.  Justice works swiftly on Zieria, but its effectiveness leaves considerable room for improvement.  There is a lot of poisonous zieron floating around.

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9/11 '23 2 Comments
Somewhere, there's a Planet Zieria Pizzaria.
Planet Zieria Pizzaria "You'll never eat anywhere else!"
 

Everything went according to plan for this, the last character class on my list of ascensions.  In fact, it directly followed my Rogue ascension from back in April.  Why did it take so long?  Perhaps the title gave that away.  This tourist came, and saw. and killed absolutely everything.  After acquiring the quest artifact ("Don't Leave Home Without It") and a bag of tricks, he realized that he could camp out at the altar on dungeon level 6 and sacrifice monsters to his heart's content.  Okay, maybe strictly longer than anyone would be content to sacrifice monsters.  To be clear, I do not recommend this play style unless you wish to get over your nethack addiction for a while.

Create monster stopped working on DL6 at about turn 293,400.  He descended into Gehennom to create tougher monsters.  Demons and such stopped appearing on DL27 at about turn 313,900.  Back upstairs to check some more non-Gehennom levels.  On Oracle level DL8, baby dragons, naga hatchlings, baby worms, baby crocodiles, and angels (putti?) were exhausted around turn 335,200.  In the castle on DL25 there were archons, ki-rin, and titans, which are themselves able to cast "summon nasties".  This can someties be annoying, particularly when they summon each other along with their nasty friends.  But create monster stopped working for them too around turn 342,000.  That was the last of the randomly-generated monsters!

I made a decent effort to clean up all the remaining monsters so the dungeon is as safe as possible.  It actually is quite eerie to walk around without seeing a wandering monster every once in a while.  I did leave the shopkeepers and temple priests alive since they're always peaceful no matter what the player's alignment.  I also left behind some of the less-valuable artifact weapons and gems on DL1, along with 64,655 zorkmids, because I didn't want my encumbrance level to be more than Burdened.  That probably wasn't a real danger, but oh well.

30136 creatures vanquished.
59 species genocided.
222 species extinct.

Aloha Ferret the Demigod...

You went to your reward with 46439376 points,
Magicbane (worth 3500 zorkmids and 8750 points)
Sting (worth 800 zorkmids and 2000 points)
Mjollnir (worth 4000 zorkmids and 10000 points)
Vorpal Blade (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
Fire Brand (worth 3000 zorkmids and 7500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
The Platinum Yendorian Express Card (worth 7000 zorkmids and 17500 points)
     205 aquamarine stones (worth 307500 zorkmids),
     164 fluorite stones (worth 65600 zorkmids),
     149 amber stones (worth 149000 zorkmids),
     145 garnet stones (worth 101500 zorkmids),
     126 chrysoberyl stones (worth 88200 zorkmids),
     117 turquoise stones (worth 234000 zorkmids),
     112 opals (worth 89600 zorkmids),
     110 amethyst stones (worth 66000 zorkmids),
     101 citrine stones (worth 151500 zorkmids),
      98 jet stones (worth 83300 zorkmids),
      96 jade stones (worth 28800 zorkmids),
      94 topaz stones (worth 84600 zorkmids),
      93 rubies (worth 325500 zorkmids),
      75 black opals (worth 187500 zorkmids),
      71 emeralds (worth 177500 zorkmids),
      61 diamonds (worth 244000 zorkmids),
      56 jasper stones (worth 28000 zorkmids),
      55 dilithium crystals (worth 247500 zorkmids),
      47 jacinth stones (worth 152750 zorkmids),
      29 sapphires (worth 87000 zorkmids),
      29 agate stones (worth 5800 zorkmids),
      27 obsidian stones (worth 5400 zorkmids),
       5 amulets of life saving (worth 750 zorkmids),
       1 amulet of change (worth 150 zorkmids),
and 3170 pieces of gold, after 364070 moves.
You were level 30 with a maximum of 7140 hit points when you ascended.

https://s3.amazonaws.com/altorg/dumplog/Ferret/1680964958.nh367.txt

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8/25 '23 5 Comments
I enjoy these summaries. Thanks for sharing.

What's the difference between extincting a species vs. genociding a species?
A scroll of genocide removes all extant creatures of that type and no more can ever be created by any means. Extinction happens when 120 of a particular species have been created. No more will be randomly generated, but they can be created by some other means (such as the "summon nasties" monster ability). So eventually the only monsters I had to face were the un-genocided ones on the nasties list and the Riders (who regenerate infinitely and were killed by me a collective 562 times). I reached #5 on the high score list from the past 365 days.
I need to fix the thing where you can’t scroll wide code blocks on a phone so I can appreciate these more fully.
This is poetic:



You were the Envoy of Balance.

You were piously aligned.

You were magic-protected.

You were fire resistant.

You were cold resistant.

You were sleep resistant.

You were disintegration-resistant.

You were shock resistant.

You were poison resistant.

You saw invisible.

You were telepathic.

You had automatic searching.

You were invisible to others.

You were displaced.

You were stealthy.

You could survive without air.

You had slower digestion.

You had a huge damage bonus (+17).

You had a huge defense bonus (+20).

You were warded.

You took half spell damage.

You were protected from shape changers.

You were very fast.

You had reflection.

You had free action.

Your life would have been saved.

You were very lucky.

You had extra luck.

Good luck did not time out for you.

You survived.
Oh wow yes
 
 

Are you plagued by the feeling that everyone used to be nicer?

There’s some work by a guy named Richard Eibach on how people think the world has gotten more dangerous. And he finds that people believe this. And the people who believe this, especially, are parents. And when you ask those parents “When did the world become more dangerous?,” you get a date that is curiously close to the date of the birth of their first child.

The obvious implication being that nothing about the world changed. It was your worldview that changed. And now you have to, you know, protect this fragile life—and so you are much more attuned to the dangers of the world. That’s why you think there’s more of them.

Hm.  September 2001.  Curious, indeed.  But a pyschological illusion, right?

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7/27 '23 2 Comments
I did indeed start the fire.
 

Circa 2002, Meredith Tanner posted a stylized version of this picture titled "BABY".  My son refuses to believe that he was a meme at such an early age.  Does anyone have a copy of the BABY icon?  Failing that, will you at least attest to the fact that you remember it?

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6/12 '23 2 Comments
I wish I could support you in this, but I do not recall the picture, and don't see it in my copy of the TBWA :(
Maybe it was on livejournal? I'm remembering it as a user icon somewhere.
 

Samurai Cat in the Real World (1989), by Mark E. Rogers (1952-2014)

Alas, my streak of consecutive ascensions stopped at two.  Rogue #1 was doing reasonably well, but but a titan surrounded him with nasties and on my last turn I typoed myself to death.  Rogue #2 killed by a gnome lord with a wand of magic missile.  But Rogue #3 was lucky enough to find FIVE magic lamps along the way, and that was plenty of magic lamps.  He also found a katana on the second dungeon level, and that ended up serving as a fine companion to Stormbringer for the rest of the game.

As for interesting mistakes:  he foolishly buried some speed boots under a boulder, but when he came back to dig them up, they had rotted away entirely.  Stormy killed a few things he might not have wanted to kill, including co-aligned unicorns.  And some things were forgotten while ascending, including a magic whistle.  Not a big deal all things considered, but it's probably worth double-checking your entire kit before making that final run.

Ferret the Magsman and the invisible Archie the Archon went to their reward with 4050028 points and 140370 pieces of gold, after 78618 moves.
He was level 27 with a maximum of 793 hit points when he ascended.

On to the Tourist, hoping to finish before they release version 3.7 and make things trickier.

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4/8 '23
 

I actually wasn't wild about the idea of being chaotic, but I had yet to ascend an elf in this sequence, so away we go on a quest for Mars.

The first notable thing that happened in the Gnomish Mines was that I fell down a trap door in the middle of a narrow passage and landed on the wrong side of the up stairs.  Without a pick-axe to dig around the trap, I was unable to (reliably) get back to my dog Sirius.  Just as I was bemoaning this misfortune, I happened upon... a wand of wishing!  Always test out your wands, folks.  A stroke of luck like this is usually sufficient to preserve your life.

Sirius eventually died from falling into a pit, and my pet giant ant Auntie (whom I hatched from an egg!) was murdered by monsters at Mines' End.  Soon after that I made the terrible mistake of picking up a loadstone.  Don't do that, folks.  Trying to deal with the encumbrance nearly cost me this beautifully equipped Ranger.

Mars didn't help me get rid of the loadstone, and I then made the awful mistake of walking far away from my entire stash of rations.  I didn't notice my predicament until it was almost too late.  Crawling back while fainting, I just barely made it to the food in time.

When I finally got Stormbringer, I was both pleased and apprehensive.  "Stormy" is a life-draining sword (from Michael Moorcock's Elric of Melniboné stories) that doesn't much care whom it attacks.  So it's risky to use around pets or other peaceful creatures whom you don't want to anger.  Keep that in mind for later, but for now I had no pets and resolved to be extra careful around shopkeepers and temple priests.

During my descent to the Wizard of Yendor's lair, I somehow missed finding the ladder to Vlad's.  When Rodney then woke up before I was ready, I had to deal with constant harrassment up and down the depths of Gehennom.  And then I forgot my candles and had to go back for them.  I forgot several things, really, in my haste to get stuff done before the Wizard hassled me even more.  But I shambled forward to the Amulet, and made my way back without a lot of dilly-dallying.

3 mysterious forces, ah ha ha.  At the Valley again, I decided to dilly-dally by equipping a pet Archon named Archie.  And then I remembered that Stormbringer is a big risk for me to wield near a pet Archon.  Oh dear.  But the goodie-goodie won't wield it himself, so I hang onto Stormy and give him my backup:  "The invisible Archie wields the rustproof +7 Fire Brand!"

At one point when my bloodthirsty blade attacks, I hear "Gasp!"  I think Archie is offended that I'm using Stormbringer.  And I've already poked him with it once within four dungeon levels.  Luckily he forgave both that and another tap much later.  He was a very good friend indeed.

I and the invisible Archie the Archon and the guardian Angel of Mars went to our reward with 3307830 points, Stormbringer, The Longbow of Diana, Sunsword, The Book of the Dead, Orcrist, Demonbane, Sting, The Bell of Opening, The Candelabrum of Invocation, The Master Key of Thievery, 12 rubies, 10 emeralds, 9 black opals, 9 amethyst stones, 9 agate stones, 8 diamonds, 7 chrysoberyl stones, 7 jasper stones, 6 jet stones, 4 dilithium crystals, 4 topaz stones, 4 fluorite stones, 3 obsidian stones, 3 jade stones, 2 turquoise stones, 2 aquamarine stones, 2 opals, 2 garnet stones, 1 sapphire , 1 citrine stone, 1 amber stone, 4 amulets of life saving, and 146513 pieces of gold, after 77256 moves.  I was level 29 with a maximum of 685 hit points when I ascended.

This puts me on a streak of 2 ascensions in a row, but I've saved two of the toughest for last:  the Rogue and the Tourist.

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3/25 '23 3 Comments
My only Tourist ascension was one of my favorite games of nethack ever! Enjoy the challenge :)
I wanna be an elven ranger,
Live the life of guts and danger.

Elven ranger,
Life of danger.

I wanna be a dungeon diver,
Swim around with the neo otyugh.

Dungeon diver, neo otyugh.
Elven ranger, life of danger.

I wanna be an healing cleric,
Shoot some funky anisthetic.
"They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)" -- nethack fortune cookie message