I just took a two-hour kizomba dance workshop with Manuel Dos Santos and Flavie, visiting from Montreal. Which is funny because we barely missed meeting them during our Montreal vacation this summer.
Manuel is a born entertainer, but he also has a rarer talent: he knows how to teach adults.
The thing about adults is that we usually don't have to be in that class. Sure, we'll miss out on something if we don't show up, but we have other choices. And we will exercise them if we don't feel good about what's happening.
To teach adults effectively, you gotta:
- Take the temperature of the room. Pitch your instruction to that level of skill.
- Take time to reemphasize things until they stick.
- Make sure people aren't frustrated.
- Make sure people aren't bored. (Quite a balancing act, there.)
- Keep 'em laughing, but not too distracted (see "bored" and "frustrated").
Manuel started off by blowing our minds with five minutes of kudoro— a high-energy but surprisingly easy step, as a warmup. Everybody feels good: check!
Then he asked us all to just dance for a minute, to gauge our level of skill with kizomba (hint: not a lot yet).
And then, he taught us two incredibly simple moves... and we did then for ten minutes at least, until he knew we had the feeling of the thing right. But he made sure we switched to dancing those moves together with a partner almost immediately. Because, y'know, that's the fun part.
And then he introduced the ladies' exit— the most important move in kizomba, the bit almost everything else is based on. And we drilled that for a long, long time...
And then we learned all sorts of things. And nearly all of us decided to stay for that second hour. Because we felt we were really getting it.
Toward the end, he threw in some slightly more advanced material. But he also quietly dropped one move when he saw the room react to it. Save that for another time. Teach the room you're in.
He's teaching the workshop again tomorrow out at La Luna in Bensalem. If I were free I'd go again.
These complaints are mostly (but not entirely) localized to the matriarch battle, which I'm given to understand is optional and intended as kind of a challenge -- it's basically the hardest battle in the game if you attempt it when it's offered. Even the final battle against the big bad was a breeze compared to this one -- I died probably fifty times fighting the matriarch, and zero times in the endgame.
If I had to fight the matriarch again with my current level of skill I would probably also get my ass handed to me but I don't know. They basically throw you unawares into a crossfire firefight with very little cover, which never happens anywhere else in the game.
So it's not like they didn't know how to balance the game, they just intentionally added a surprise fight that is a several sigma outlier on the game balance chart.
Which is kinda shitty on one hand, and kinda exciting on the other.