Today, for the first time, I ran while ill. It's just a minor cold, and the run was just a slow 4 miles. But: I ran faster and farther than I could have at the beginning of the year, or really at any point in my life. And: it's really the first time in my life that I've done exercise solely for the sake of exercise while I was ill. So that's a major accomplishment.

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10/24 '14 1 Comment
 

Strike that.  Reverse it.

It is my ambition to introduce Archer to all of the plays and musicals I have loved and some of the ones I have been indifferent to, but see as theatre canon.  Then, of course, there are all of the shows that have come out since I was at the height of my theatre days, and all the shows that will be born in the future.  

Next on our viewing list - Peter Pan at the Players' Club of Swarthmore tonight.  I like the Players' Club.  Archer and I saw Joseph there (I don't need to type out the whole name of the show, do I?) and their production was fantastic.  Their production of The Fantasticks was weak due to the casting of Luisa (she could sing, but she needed to act too), but the rest of the cast was good, and their tech is consistent and doesn't make me want to scream, "Light the FACE, the FACE!!!" like so many local theatres do, even semi-professional ones.  Really, it's not that hard, if the actor is meant to be the focus of the scene, get him or her into the light unless it's Bill Sykes and then create some really nasty shadows on purpose.

Also, I am eager to show him the movie version of Fiddler on the Roof for many reasons, not the least of which is to see if he recognizes Max from The Muppet Movie.  Shhhh.

If you know of a good production in the PhilaDel area (we live in Media), please drop me a recommendation.  

Hunter and I are compiling a playlist.  Last night we added the theme from Superman and the Imperial March.  Sadly, we can't even buy a copy of Ewok Celebration (better known to all of us 80s kids as 'Yub Nub') so we have to watch it on YouTube.  And watch it, and watch it, and watch it ... well at least we found the version with Real Vader's ghost as opposed to ... ok, I was about to rag on Hayden Christiansen's "acting skills" but now I am wondering who sucked worse, him in the prequels or Paul Walker (RIP) in Timeline and if we can make this into a drinking game.  Because if I am going down THAT rabbit hole, I will need many drinks.

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10/24 '14 5 Comments
The Arden is doing Great Expectations, and Beauty & The Beast.

Hedgerow's doing Hamlet. Looks like a small-cast, Old West version. I know the Wilma's doing Hamlet too. Let me know if Fang wants to read my condensed Hamlet first.

People's Light does an annual panto at Christmastime. This time it's Arthur & The Tale Of The Red Dragon. might be too young for him, might be fun.

The Lantern's going to do Doubt, which might blow his mind, but since he liked Glass, he'll probably like this.

People's Light is doing The Cherry Orchard. Please don't subject him to Chekov.

And, of course, The Wilma's doing R&G Are Dead.

That's all I know about for right now.

Archer's intro to Chekhov is going to be Neil Simon's The Good Doctor, because that play is hilarious. "I'll turn your rubles to radishes!" Love that show.
a) You're awesome.

b) Fuck, he has to sit through a production of Hamlet before he can truly appreciate R&G Are Dead. Hamlet, in my opinion, is a great piece of prose but a boring play. Or rather, a frustrating one, because if Hamlet just grew some balls and got off his ass and acted like a King instead of a whiny teenager with Oedipus issues ... well, I guess there wouldn't be a play then, would there?
Hmmm. Do you know the dates for Beauty and the Beast? I have kinda a thing...
 

In no particular order, the bad gameplay from Mass Effect 2.

Coolant: they keep you from shooting forever (and thus motivate you to suck less) by having your futuristic kinetic projectile weapons dependent on cooldown. Okay, that's a real thing, machine guns get hot, you can't shoot them constantly. However, machine guns also have bullets. But not Mass Effect 2 guns. They have infinite ammo, you just can't shoot infinitely. Get it? Me either. Now, your weapons can only cool down by ejecting slices of coolant. Fortunately, all weapons, even those developed by other cultures, even invading cultures ones from millions of years ago, use the same coolant in the same form factor. So you don't have to manage different kinds of ammo. Just one kind of coolant. (We're ignoring "heavy" weapons.) And many enemies drop coolant when you kill them. Or there might be coolant just lying around. Or, in boss fights, your guns might just magically be refilled with coolant when you advance to the next fight phase. COME THE FUCK ON. If your game mechanic is so broken that you have to code in "cheating" in the boss fights, maybe you should revisit that mechanic, y'think?  (The original Mass Effect did this much better, still having infinite ammo, but also having actual cooldown on your guns, so you had to plan your shots carefully or your guns would overheat and you couldn't shoot at all for a while.)

Sudden time sensitivity: during the first two acts of the game, it doesn't matter when you do things. Even if you are told a quest is critical, you can do it whenever you want, and it only becomes time sensitive when you start it. For example, there's a spaceship that's going to crash into a planet unless you divert it. It'll wait forever for you to get there, then when you dock, you have four minutes to turn on the engines, or you lose. There's another one with missiles attacking a colony. And others with kidnappings and stuff. Okay, it's goofy for real life, but the game sets up this pattern of "quests aren't time sensitive until you start them" which we come to rely on. The game says these things are urgent, but they'll wait for you. And then Act 3 starts and suddenly, shit doesn't wait for you. Bad things happen if you don't start the "suicide mission" the very moment it is offered to you, and bad things keep happening if you keep doing other quests, no matter how important they are. OH PLEASE. How am I supposed to know it matters? "Hey, you remember all those previous times we said, 'you better hurry' but we didn't really mean it? Now we mean it!" 

New game mechanics: this is a cardinal flaw in my book. The joy of playing a game is found in discovering the rules and behaviours (the mechanics) of a new system and gradually becoming a master of that system; we like games because as humans we like to learn, and we feel enjoyment from getting good at playing them. When you spend 40 hours playing a game, you get a feel for what they want you to learn and get good at. It is bad game design to introduce new rules very late in the game, where techniques you have had no in-game training or experience in exercising can have serious consequences. It is particularly bad game design when the only other time you had to do something like that was just once in the previous game, where the outcome was irrelevant to your choice; they presented this mechanic simply in order to add dramatic tension. Now in the second game you have to engage with a similar mechanic, but the outcome is dependent on your choice. So not only is the mechanic new within the game, the only tiny bit of training we had with it in the previous game set up an incorrect assumption about how it should be played. THIS IS BULLSHIT. I'd be perfectly happy with this game mechanic if they'd made a point of having us exercise it several times earlier in the game; in fact, I would have loved it. But springing it on us in the last hour of the game with no warning and no training is absolute shit.

Resource restriction: all role-playing games have to limit resources and access to higher level weapons in order to actually be playable. You can't just give the new player the best weapon right away or it will be impossible to provide a balanced and engaging 20+ hour game with new foes and challenges. However, it really makes no sense to put the player in a giant space ship, which cost vast sums of money to create, crewed with a couple dozen people who say they are clearly getting paid very well and yet dictate that you have no money. "If you want to buy anything, you'll have to rob ATMs and rifle through people's lockers, wall safes and wallets." Yeah, this is actually a thing in the game.

Pseudo-fishing: other resource stupidity is contained in the limited supplies of four metal ores that you need to research upgrades; in order to get these ores you can't just buy them, you have to put your ship in orbit around dozens of planets (expending fuel you have to buy), manually scan with a recticle for the presence of ore, then send down a probe (that you have to buy) to collect that ore. OH MY GOD. It's just as bad as fishing in a Zelda game, except that you have to do it, probably for five or six hours, if you want your shit upgraded. It's a totally artificial mechanism for slowing gameplay down; the player can't get better at it as there's no skill to learn, it's not enjoyable, it's just repetitive, there's no creativity, no actual game, it's just a timewaster. Sometimes you'll find a random side quest in your exploration of these planets but you know what? I didn't need the motivation of finding ore in order to seek out side quests -- they're their own reward because they are the game I am sitting here wishing I could play, instead of mashing SEND PROBE for the thousandth time. Usually in an RPG, when you have to find a bunch of a limited resource in order to upgrade your shit, you at least get to play the game (kill some monsters) while you're searching. But not Mass Effect 2. 

Sigh.

I just started ME3 last night, and it seems better in some ways. The combat seems more fluid, though it is also much more intense; so intense that you are basically forced to use the "power recticle" to pause gameplay to plan your next shot, movement or action. Health management is a step back in absurdity from the basically infinite health you had in ME2 (if you hide behind something long enough, your health regenerates fully) and back towards ME1's physical health/shield power which is more game-like. Also there's apparently no more infinite mental incendiary grenades, which is good, but also bad because the fucking stupid "coolant" ammo system from ME2 is back again. I'm intrigued by the new need for weight management, which lets you balance power/magic cooldown times against physical firepower; if you're carrying lighter guns then you can use your powers more often. That's nice. 

I'm also kind of fucked because I imported my ME2 character, which was at level 29, and she kept that level. I had to reassign all my skill points, which was fine, but it also means that right here at the beginning of the game, I'm fighting "level 29" monsters, so there's not much getting acquainted time. Also, that the game allows me to do this means that all enemies are programmed to scale their difficulty to my level. Which is kind of good and kind of bad. Good in that it means the game will always be a challenge, and bad in that I will never be able to actually "master" anything like one does in other RPGs. Sometimes it's nice to just wade through the chaff in an early level when you come back to it, knowing there's challenging monsters later on, but in ME3 there's no chaff (and no coming back, either) at all. So we'll see how that goes.

Also, why the fuck can I not remove the mascara from my character? Even when I remove all makeup, there's still these huge blotchy black eyelashes.

Ugh.

Sure, I understand why people play these games, and I'm having lots of fun despite these problems. But it is very jarring, especially coming from the very tightly and carefully constructed worlds and game systems in JRPGs like Final Fantasy and Dragon's Dogma and Dragon's Quest and Dark Souls, to see such egregiously sloppy and amateurish game mechanics used to tell such an interesting and engaging story. 

NB: I suspect that if you select "storytelling" difficulty that most of my complaints (except sudden time sensitivity and new game mechanic) become kind of irrelevant because Shepard becomes some kind of unstoppable force of nature, so I can totally see playing the game that way and just enjoying a William Goldman's Princess Bride-esque "good parts" version of Mass Effect.

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10/24 '14 1 Comment
In the mid to late 90s, I reviewed games professionally. In fact, I was the EIC of a well-regarded game review site called AllAbout Games, with an editorial staff of five. So, yeah, I have Opinions about games and like to share them!
 
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10/24 '14 6 Comments
It's a board meeting!
One post... wooder? :D
Trying to work "wooder ice" in here for a Philly joke but I can't quite make sense of it.
Harelip! ... no.
And this is why I should try to post in person every day, because if I don't, things like this come out of my queue.
Are you kidding? A pile of lumbar will always excite me! What are you building? Is it a room, a deck, a treehouse? Are you in Home Depot? Can you smell the wood for me? Are there other folks in there buying supplies? Are you trading stories? I wanna run my hands along the shelves of supplies...
 

After my failed attempt yesterday, I figured I'd better come back strong today or Tom might throw me off the site. So, I give you the attached article. Money quote: "Christianity would make no sense for these creatures, unless our understanding of original sin makes no sense."

I am, naturally, reminded of the famed Chewbacca Defense. I hope you all enjoy the read and my lone post for today. --Mike


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10/23 '14 3 Comments
That was pretty great, Mike. Thanks for the link!
Also? You've totally redeemed yourself, if you ask me.
Have you read the Sparrow? Worthy Sci-fi on the Church's response to alien discovery http://en.wikipedia.org/wiki/The_Sparrow_(novel)
 
 

My family went to France when I was 14. I fell in love with the country. I am not sure if my Dad realizes that my traveling is directly related to that experience. He worries when I travel, in the US or abroad. He probably can't make up his mind which is more dangerous. 


Back to to my first love. The food was wonderful. Every bite was bursting with flavor and was intensely what it was supposed to be. Cheese, smooth and creamy; pastry, light flaky and fruity; smoked duck, meaty and smokey. 

The countryside with rolling hills of smallish scale agriculture and the cities full of cafés and stylish people. 

It was familiar but foreign. I have been back a couple times since then and France will always have a place in my heart as first loves do. 



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10/23 '14 1 Comment
I love Paris! I would like to see the rest of France someday.

People in Paris were totally nice to me on both trips. And I don't speak a word of French. I hope I'm not ruining their cred here.
 

I have started picking up my guitar at the end of the day. Except, it's noisy. So I can't pick it up after nine. Which means I'm in a bit of a mad rush to play my guitar. Which is nice, no?

I have been bashing through easy songs, Bowie, Jackson Browne, Death Cab, They Might Be Giants, whatever floats across my transom.

Obviously I have forgotten a zillion chords since my last attempt at performing music... cough five years ago, and I was rusty then, really more like seven.  I am rusty as hell.

And yet, my sense of rhythm is better. Some things come more naturally.

That probably has something to do with eight (what! When did that happen!) years of dancing.

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10/23 '14 7 Comments
Wait, I thought your guitar was acoustic. Are you playing plugged in?

It also just occurred to me that maybe, for people who live next door to, instead of with, a guitarist, late night strumming could be considered "loud" even if it's not cranked.

I bet following melody and rhythm patterns gives your coding brain something nice to play with.
I've checked in with my neighbors. Nobody admits to being able to hear me at all, which is nice. I usually play in the basement and I'm not that loud in absolute terms. Always acoustic.
But again... I stop by nine... so not much of an issue for the neighbors.
I just remembered what your basement is like. Sounds like you could probably play down there at any time of the day or night and it wouldn't be noticeable.
Good excuse to guy a new toy! Unplugged (or headphone-d) electrics are pretty quiet, or one of these funky things: http://usa.yamaha.com/products/musical-instruments/guitars-basses/silentguitars/

Or get all serious and work on your technique to play verrrrrry quietly. ;)
Good point. I'm getting quieter. I won't be spending $1,100 though (:
"You know that Boutell guy?"
"Yeah, he's down."
"Really? How down?
"Dude has a transom."
"Oooooooh...."
 

I'm annoyed at Mass Effect 2 again. It yanked me around yesterday, invoking a rather dramatic plot point after an unrelated mission, with very little foreshadowing and no way back.

That the plot point's semi-interactive cutscene had a bit of the flavour of Dragon's Lair in its demand that I move a character exactly as directed or instantly die didn't endear it to me either. I don't like it when new game mechanics (even fluffy semi-cinematic ones) are introduced mid-title. 

Also it has been rumoured that the mission that narratively follows the plot point is time sensitive (as in, you should do it right away rather than fuck about side quests at your leisure), although no other mission in the game thus far has been time sensitive. If that is true, it will piss me off even more. Because I fucked about on some side quests. Because I only had an hour to spare yesterday. We'll see tonight.

Thus far I have not been particularly impressed with BioWare's games at all. They seem to tell great stories, but then, so do a lot of movies and books. I guess I'm supposed to be grateful that I'm getting a mini-series worth of lovely narrative, but it's interspersed with so much tepid and tedious "go here shoot that" gameplay, I more feel like I'm supposed slog through the interminable gun battles just to earn the right to see the next episode rather than eagerly play a viscerally enjoyable game with a cool story that ennervates it. Matter of perspective, I guess.

I'm thankful I'm playing on hard mode, though. At least I'm dying occasionally, though it's sometimes with a rather baffled WTF shake of the head -- "okay, what the hell was hurting me there?"  

I have some thoughts about the playing perspective differences between ME1 and ME2 that I'd like to talk about but I'll probably save them for after I'm done the game. Maybe even get started on ME3 before I really dig in.

Anyone out there started Dragon Age: Inquisition yet? Is that out?

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10/22 '14 7 Comments
Well, that was a deeply unsatisfying ending. Two new game mechanics, one of which was indeed the "time sensitive" thing I was worried about.
You actually make me want to play this game.

I don't have the hand-eye coordination for fighting/shooting games, and I tend toward puzzle games that are plot-heavy. The only game I've ever played seriously was Oblivion. I gave up when I was a Mage university whatever student, trapped in an underground cave fighting a giant mage who was attacking me with spells and swords while some nasty little imp cat/lizard whatever hid in the shadows shooting arrows at me. I couldn't cast spells outwardly and on myself while fighting. and I thought, "What am I doing with my life?"
It's got a difficulty setting a couple notches down from Normal which has a description like, "for those who are more interested in the story than in shooting."
I have no philosophical objection to playing the game at whatever difficulty setting you want in order to get the best experience you can.
That is very much me. I like games with great stories and cinematics, and I play on easy mode. :)
Still a few weeks before DA:I comes out. November 18th!
I'll probably be done ME3 by then, but I still have both Alice games as well as Bayonetta to play before I can justify buying anything else.
It's interesting thinking about the game and how compares to a Final Fantasy title of the same vintage -- there's certainly slogging and grinding in those titles too, but somehow it's different.
I shall endeavour to figure out why.
 

My band of roughly 30 years has put out a collection of songs that we like to call an album. Available early next year as a vinyl LP, currently available as a CD or download. And, through the magic of the internet, it can be listened to in its entirety on Bandcamp. Give it a listen if you'd like.


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10/22 '14 6 Comments
Hot damn!
OMG you wrote a song about Robert Moses!
One could reasonably interpret that songs as being about Robert Moses. Also Moses, of Egypt.
by that "songs" I mean, of course, that "song". The book The Power Broker blew my mind. http://www.robertcaro.com/the-books/the-power-broker/
Thanks for the recommendation! I'm currently one of those posers who basically knows him from Ken Burns.
Which Ken burns thing has Moses?