From my mind to yours 10/15 '14
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Portrait and fine-art photographer. Radical programmer. Culture activist. Passionate & opinionated, yet kindly. Mind the froth.
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Thanksgiving is today.
"What?!"
Yeah.
It's one of those Canadian things, like not having dollar bills, or saying "sorry" when someone bumps into you, or having a vibrant media content creation sector despite a neighbouring permeable border beyond which is an economy over 10x as large, or universal health care. Zing!
We have Thanksgiving in early October because that's harvest time; winter comes early -- there was frost on my roof yesterday morning. Thanksgiving is today because all our stuff is freshly killed today, not six weeks rotten come late November.
(Pause to check snark meter. Okay, not edging into overload, we're good.)
I'm thankful for cats, and for good music. And for video games that are enjoyable diversions. And for readable books. For bright, sunny blue sky days. And for rainy days that make shit grow so I can eat it or smell it. (Except for windy, rainy days when it's about 3C. Seriously, fuck those days, that's bullshit weather.)
Thankful we live in a place where we don't usually need a car. Thankful my last support payment was just sent (some of you who are reading this will remember when that began, over 11 years ago). Thankful my kids have grown into well functioning adults with good jobs and engaging lives of their own (not thankful for recently entrained dogmatic morality; he'll get over it).
Thankful for continued good health. Thankful for friends, wherever they may be at the moment. Thankful for a mostly liberal community, though it is far too engaged in startup fever than is wise.
And, I'm thankful for a smart and wise partner.
I like light. Lots of light. Especially when it's dark outside.
And what do you know, it's October. And winter is coming. The fucker.
So this is the new lighting for my messy workspace. I put 25 of these 6 Watt LED candelabra bulbs in an old C7 Christmas light string, stapled right over my desk. The spectrum on these is pretty good, about par with high end CFLs.
Math says it's 9000 lumens in about a 6x6 foot space. It's a far cry from sunlight. You can see actual sunlight hitting the brown roof of the house next door out the window, yeah the brown roof that's as bright as the bulbs are. But still about 10x average room illumination. You can kind of tell how bright it really is because my monitors, which are displaying white backgrounds, look pretty dim, except for the MacBook which cranks its backlight way up.
Anyway, my eyes say it's really, really nice.
I am only using it in the mornings so I don't get light-induced sleep disruption.
Well I finished Mass Effect 1 today. One interesting aspect of the game is the character traits paragon and renegade. You gain renegade points for being an asshole, and paragon points for the opposite. Each of those traits affects a skill, charm and intimidate. I'm sure you can guess which goes with which. The higher those skills are, the more you are able to resolve conflict with dialogue, as opposed to shooting things.
Me being me, I maxxed out Paragon points probably 2/3 of the way through the game, but because of the way the skills tree works I was able to max out my Charm skill much earlier. I figure I talked my way out of at least 10% of the gameplay. (I am pretty sure you gain a reasonably equivalent number of XP for averting crises vs. burying them, but I dunno.)
Overall I found the main plotline to be enjoyable and full of reasonably diverse environments and situations. Side quests were horribly cookie cutter especially in terms of assets with the same three or four sets used and oh my god how boring the planet surface sets.
The best part and what made it worthwhile was the voice acting, plotting, and dialogue scripting, as I'm sure has been noted by other reviewers. Some really topnotch storytelling work in this game. I could quibble about how linear it is, because it's really linear, but it was nice experience all told.
And yeah, there are romance subplots, but I didn't like any of the options presented. If you choose to be a female lead, you can hook up with the douchey, moody male soldier or the sensitive omnisexual alien. I didn't like either one of 'em. I liked the sassy female commando. But, no, while apparently freaky inter-species sex is totally okay, good ol' ordinary lesbian romance is right out.
Of course if you choose to be the male lead, you can have the sassy female commando (or the alien). So the dialogue and scripting are already there for all 2 main characters x 3 NPCs to have sexytimes. But not the attitude of the developers; that's not there. (Apparently in the PC version you can hack it so you can achieve those homosexual romances, so it's technically possible. But not socially acceptable.)
It is very nice that in every other aspect of the game, though, male and female genders seemed to be represented with reasonable equality and egalitarianism, and that made me quite happy.
I don't think I'll bother to play it again. I don't see that there's much variation in playstyle, particularly at the endgame. You're going to be shooting and zapping the boss no matter what, and by then all the guns are basically the same. And I don't want to play the Renegade side because ugh.
But I liked it, and for the seven bucks I paid for it, it was time well spend and well enjoyed.
I think the “one post” aspect of One Post Wonder is going to hamper (and is already hampering) its success, and it needs to be done away with.
Users need to be able to post when the whim strikes.
If I understand the reasoning behind “one post”, it is the thought is that having just one post per person per day will reduce the amount of clutter in a news feed, making it manageable.
I think there are many things to challenge about the above, not only about the desired outcome, but about the means by which one may achieve it.
What is “too much”, when it comes to a social media feed?
One person’s firehose is another person’s dripping kitchen sink.
If you restrict post frequency so that the only available output rate is a drip, then you will lose two kinds of people — the people who want a firehose, and people who would otherwise help create a firehose. Both of these kinds of people are high engagers. They, jokes aside, make a site sticky -- with long, frequent visits. They enliven a site and tend to produce the content that first-timers, lurkers and casuls eat up.
But if you chase high frequency posters and eager readers away, all you are left with people who are okay with not posting much, and people who don’t read much because there isn’t much there. These are low engagers. And because their engagement is low, they tend to drift away if something better comes along. There's nothing to keep them around absent some external force (like knowing Tom personally).
I've certainly seen people come, and then go. Even people who know Tom.
And I've certainly been basically laughed at on Facebook for suggesting a site where you can only post once a day. "Be serious," my friends might say, "the only way we can really stay in touch with each other is through posting online, why the hell would I get anything out of an internet site that intentionally discourages me from interacting with my friends?"
The internet thrives on original content. There are enormously successful sites out there that do nothing other than repost other people’s content.
Social media sites are even more hungry for content, because humans thrive on social contact. Thrive, hell, we require it if we're not to fade into darkness.
If the problem that OPW was created to face down is “there is too much crap posted on sites like Facebook, so much so that the site is forced to filter it for us -- in an opaque fashion that only suits their needs and we can never really see what our friends are doing” then I think there is another way to solve the problem.
Don’t restrict the amount of posts -- posts are content. Content is the fuel that drives the internet, and social contact is the fuel that makes humanity go.
Without a deep, self-reinforcing wellspring of fuel that can only be produced by hungry readers driven by engaged writers, One Post Wonder is likely going to be forever just running on fumes, doomed to the dusty back-roads of the Internet, never really getting above walking speed.
So, instead of restricting the content for everyone based on one person's idea of the right amount of posting, allow each user to decide for themselves how much content is enough by giving them tools to manage and filter their own feeds. And let everyone post as much as they want.
In other words, getting all Kurzweil on you, instead of using technology in a negative way, saying "you can't do that, it's not allowed", use it in a positive way to giving users control over their lives.
I am proposing several changes, most of which are fairly lightweight to implement.
First, allow people to post as often as they wish.
Second, encourage social connection-reinforcing short posts like FB check-in updates or tweets or whatever you want to call them. These little “blurbs” (<200 characters or so) don’t get a title, and are shown in a compact form with just the text, icon, and dateline. They won't take up much space on the screen but they'll help bond people together just the same. (Note that we keep the beautiful formatting for long posts, which will continue to encourage long-form quality content. I don't want to take that away.)
Third, on a user’s profile page, show an average post frequency of how many short/long posts per day/week that person makes, based perhaps on the past month. This will give you some idea of what kind of commitment following a particular user might engender.
And fourth, when you follow a user, you can choose the level of engagement you want with that user. We can call that level of engagement the user “rating”. You can change the rating at any time. And no one can see what rating you’ve given to someone else. I freely admit this idea was in part inspired by ello.
The rating works altering how posts from that user are shown on your read page.
Level 1 is “bestie.” All posts are shown, fully expanded, automatically.
Level 2 is “buddy.” Long posts are shown in compact form (300-400px tall) with the expander thumb-tab to reveal the rest.
Level 3 is “bozo.” All posts from this user are shown in abbreviated blurb form with an expander.
On someone’s own profile page, their posts are always shown at level 2 so that it’s easier to scroll through them.
Favourites. I would also like to add an opaque “favourite/like” system where you can mark any post as a favourite. You should be able to access your list of favourite posts separately.
Perhaps more interestingly, the number of favourites a post has vs. number of followers that user has might convey a sort of “warm/cool” rating about the post that could be shown in a small indicator on the post, letting them know there's something worthwhile to see even if the post is minimized in the "bozo" presentation.
Repost. I think the ability to say “hey look at this great post/user” is a vital part of social media and sharing. You should be able to echo a post to your own feed, but only if the post is public.
Sharing / reposting is huge on Facebook, Twitter and Tumblr. It's an enormously successful way of expanding networks, and is particularly effective at enhancing discovery. I think it's essential on social media sites.
Here's the super simple "thought experiment" I contrived which ultimately convinced me that OPW needs to change.
Imagine a clone of OPW, alike in every way, except without the one post per day limit. Put both sites on the internet at the same time. Which site is going to have more writer engagement, more content, higher reader engagement, higher overall user retention, and that much more sticky browsing experience that is so beloved by people who might wish to pay for eyeballs?
I just don't see how a "one post a day" version of the site, as opposed to a "post when you want" version, is in any way better for the users or for the developers. I've been bashing at this a month, and posting frequency is lower now than it was when I started. Either my changes really suck or some other factor is causing essentially negative uptake.
That's why I think it's time to "pivot". Especially if One Post Wonder is to become a profitable undertaking. I think the elevator pitch goes something like "let's make a social media site that discourages everyone who wants to be highly engaged with it." ... at which point the person in the elevator pushes the Emergency Stop button and runs away.
I posted this publicly because I think everyone reading this is likely invested in OPW to some degree and would like to see it succeed.
If some other change/idea/approach will have as dramatic a positive impact as I think removing the post limit would, then I think it's time to explore it earnestly.
Looking forward to thoughtful comments on all sides of the matter.
On OPW I did get around to adding the key editor on profile pages, so now you can add/remove keys when looking at a person. And since you can do it while making a post & while looking at your friends list, I think that's all the places it needs to be done.
So I'm feeling really great about getting that bit of missing functionality in place, along with other UI tweaks -- like you can now click on a profile picture to go to that person's subsite/profile.
I think the next main thing I'll be working on is giving the Write page a little love. It's not that it's bad, it's just less good than everything else.
I'm also going to start to go back and do more passes on accessibility and responsiveness for smaller screens (tablets, phones).
I've been working like a beast on OPW front end stuff related to ease of use and transparency (not the visual kind).
It's really important to me that websites take the time to explain through clear user interfaces what the hell is going on with you, your data and your metadata. Only through transparency can someone be even reasonably certain about what risks they are taking online.
To this end, if you take a look at someone else's profile page, you will now see a clear enumeration of what keys that person has to your locked posts, as well as "following" indicators for both directions.
So now, with just a glance of a person's profile page, you know exactly what your privacy exposure is with that person. I'm really happy about this, and hope you find it as useful as I do.
You can also now unfollow -- as well as follow -- directly from the profile page, by clicking the appropriate buttons.
I will soon add functionality for you to be able to edit a person's keys directly on their profile page. In the meantime you could unfollow and refollow someone and get the key editor pop-up, but this is clumsy and also sends a notification to the user about the following, which could be confusing.
We are also working on a list of policies, rights, responsibilities and safety disclosures. It's longer than I really want it to be because there's a lot of stuff to explain, but on the other hand I think transparency is not just about great UX, it's also about great documentation.
I did give you a new feature, too -- a user biography! You can add a short bio to your profile page by clicking Edit bio on your own page. (Click on my name on this post to see my bio so you know what it looks like.)
Enjoy!
Playing Mass Effect #1. I am frustrated and annoyed because:
1) the autosave is inconsistent. For example, no autosave before the matriarch battle, one in a mid battle cut scene, none after the battle. I could cope if there were no autosave, but the inconsistency has cost me a couple hours now.
2) moving my avatar around the battlefield during cut scenes. In a game where squad tactics and cover are everything, this is a high crime.
3) even worse, during 2) blowing my cover or making me adopt stupid tactics that make no sense given prior events.
4) learn by dying (not doing). Games that can't be won except by discovering through death all the ways a situation will kill until you find the way it doesn't are poorly designed.
I'm still playing because the story is engaging, but I'm not best pleased.
"Kittens where kittens go yet do not belong", (C) Sean M Puckett 2014
These are the siblings we added to the menagerie last year. They're bigger now but this is the best recent photo I have of the two of them at once. It took a long time to be able to tell them apart and even now we're just at 95%. Easiest way at first to be certain was to either see the splotches on Vash's cheek or haunch, or by touch; Vash's fur is coarser while Spike's is quite silky.
These days they're almost trivial to differentiate as Vash outweighs Spike by a couple pounds and it seems to be all muscle, which you might think is an advantage in wrassling except that Spike is whip-lithe and has at least twice as much energy.
Twenty internet quatloos if you can give me their full names.
Rapeseed in bloom, Huron County, Ontario. Photo (C) Sean M Puckett 2014.
The name "canola" was chosen by the board of the Rapeseed Association of Canada in the 1970s. The "Can" part stands for Canada and "ola" refers to oil. Thanks, Wikipedia. I'm midly allergic to it & other plants related to Brassicae, so I have to avoid most commercial foods cooked with Canola oil as an ingredient. Which is most of them these days.