Sean M Puckett

Portrait and fine-art photographer. Radical programmer. Culture activist. Passionate & opinionated, yet kindly. Mind the froth.

  • Followed
  • Follows you

Edit biography

 

Thanksgiving is today.

"What?!"

Yeah.

It's one of those Canadian things, like not having dollar bills, or saying "sorry" when someone bumps into you, or having a vibrant media content creation sector despite a neighbouring permeable border beyond which is an economy over 10x as large, or universal health care.  Zing!

We have Thanksgiving in early October because that's harvest time; winter comes early -- there was frost on my roof yesterday morning. Thanksgiving is today because all our stuff is freshly killed today, not six weeks rotten come late November.

(Pause to check snark meter. Okay, not edging into overload, we're good.)

I'm thankful for cats, and for good music. And for video games that are enjoyable diversions. And for readable books. For bright, sunny blue sky days. And for rainy days that make shit grow so I can eat it or smell it. (Except for windy, rainy days when it's about 3C. Seriously, fuck those days, that's bullshit weather.) 

Thankful we live in a place where we don't usually need a car. Thankful my last support payment was just sent (some of you who are reading this will remember when that began, over 11 years ago). Thankful my kids have grown into well functioning adults with good jobs and engaging lives of their own (not thankful for recently entrained dogmatic morality; he'll get over it).

Thankful for continued good health. Thankful for friends, wherever they may be at the moment. Thankful for a mostly liberal community, though it is far too engaged in startup fever than is wise. 

And, I'm thankful for a smart and wise partner.

MORE
10/13 '14 4 Comments
Yeah - I'm not going to lie. I've been wished a Happy Thanksgiving a few times, and it definitely made me arch an eyebrow, but it completely makes sense.

Guess I get two this year. Pretty thankful for that.

Happy Thanksgiving sir. I hope that this year just serves to increase both the quality and the quantity of those things you're thankful for!
Happy Thanksgiving!
Martin Frobisher is commonly cited as the originator of Canadian Thanksgiving (e.g. http://www.canada.com/holidays/thanksgiving2005/story.html?id=74257801-d907-46e0-9bbd-c386515c6fe5&__federated=1) as an appreciation that the harsh world has not yet killed us.
I am alive. I have protection from much of what can harm me. I am appreciated regardless of whether I am capable of recognizing that honour.
Happy Thanksgiving! I totally agree with you on the 3C rain weather being crap. It's my least favourite.

I think I'm going to steal your idea and post what I'm thankful for too!
 

I like light. Lots of light. Especially when it's dark outside.

And what do you know, it's October. And winter is coming. The fucker.

So this is the new lighting for my messy workspace. I put 25 of these 6 Watt LED candelabra bulbs in an old C7 Christmas light string, stapled right over my desk. The spectrum on these is pretty good, about par with high end CFLs.

Math says it's 9000 lumens in about a 6x6 foot space. It's a far cry from sunlight. You can see actual sunlight hitting the brown roof of the house next door out the  window, yeah the brown roof that's as bright as the bulbs are. But still about 10x average room illumination. You can kind of tell how bright it really is because my monitors, which are displaying white backgrounds, look pretty dim, except for the MacBook which cranks its backlight way up.

Anyway, my eyes say it's really, really nice.

I am only using it in the mornings so I don't get light-induced sleep disruption. 

MORE
10/9 '14 9 Comments
Yup. Plus side: soon it will stop being 90+ degrees here (we've having a... hot snap? is that a thing?) but I'm already showing signs of winter drag, perhaps because the sun is setting earlier. Of course in a month we get the end of DST and then it really hits the fan.
You just reminded me that I have to get my lightbox out. *sigh*
I've been using the lights 2-3 hours a day when I first set down to my desk on the work-week. I really like them!
That turned out awesome! I hope they work well to bring up your winter light levels!
I like the warmth they give off visually.
What kind of lights are those? They look like white Christmas lights, but much bigger. Are they LEDs or incandescents or..? That's a really wonderful workstation nook right there.
You'll be an old pro when they put you under the lights for your photo centerfold in retro social network designer monthly.
Hey thanks yeah, they're LED candelabra bulbs in an old Christmas light string. My work area is the east corner of the whole-house attic where Dawn and I sleep and companionably stare at our glowing rectangles.
Your house looks really interesting. I love this photo.
 

Well I finished Mass Effect 1 today. One interesting aspect of the game is the character traits paragon and renegade.  You gain renegade points for being an asshole, and paragon points for the opposite. Each of those traits affects a skill, charm and intimidate. I'm sure you can guess which goes with which. The higher those skills are, the more you are able to resolve conflict with dialogue, as opposed to shooting things.

Me being me, I maxxed out Paragon points probably 2/3 of the way through the game, but because of the way the skills tree works I was able to max out my Charm skill much earlier. I figure I talked my way out of at least 10% of the gameplay.  (I am pretty sure you gain a reasonably equivalent number of XP for averting crises vs. burying them, but I dunno.)

Overall I found the main plotline to be enjoyable and full of reasonably diverse environments and situations. Side quests were horribly cookie cutter especially in terms of assets with the same three or four sets used and oh my god how boring the planet surface sets.

The best part and what made it worthwhile was the voice acting, plotting, and dialogue scripting, as I'm sure has been noted by other reviewers. Some really topnotch storytelling work in this game. I could quibble about how linear it is, because it's really linear, but it was nice experience all told.

And yeah, there are romance subplots, but I didn't like any of the options presented. If you choose to be a female lead, you can hook up with the douchey, moody male soldier or the sensitive omnisexual alien. I didn't like either one of 'em. I liked the sassy female commando. But, no, while apparently freaky inter-species sex is totally okay, good ol' ordinary lesbian romance is right out.  

Of course if you choose to be the male lead, you can have the sassy female commando (or the alien). So the dialogue and scripting are already there for all 2 main characters x 3 NPCs to have sexytimes. But not the attitude of the developers; that's not there. (Apparently in the PC version you can hack it so you can achieve those homosexual romances, so it's technically possible. But not socially acceptable.)

It is very nice that in every other aspect of the game, though, male and female genders seemed to be represented with reasonable equality and egalitarianism, and that made me quite happy.  

I don't think I'll bother to play it again. I don't see that there's much variation in playstyle, particularly at the endgame. You're going to be shooting and zapping the boss no matter what, and by then all the guns are basically the same. And I don't want to play the Renegade side because ugh.

But I liked it, and for the seven bucks I paid for it, it was time well spend and well enjoyed.

MORE
10/5 '14 13 Comments
I haven't played Mass Effect, but the more I hear about it, the more I think I'd like to at least play 2 and 3.

I do hope that there continues to be progress in RPG games that have romance storylines, in terms of the types of romances that are written. Dragon Age started down the path a bit in that regard- I hope the next game has the fun writing of the first and the more robust romantic options of the second.
I started 2 last night, just getting through the heavily scripted intro encounters and making it to the open world portion. I was really happy that I could import my character, though I was kind of pissed that [spoiler] resulted in the removal the scar through her right eyebrow that I so carefully placed. I don't create my characters to be pretty, I create them to have had a life, which is much more beautiful.
The game mechanics are a little different, swapping out some good and bad things for other bad and good things. It seems good though and I'm looking forward to it.
As for Dragon Age I never got into it. My understanding is that it's basically a rules and dice-based "true RPG" engine where player skill doesn't really factor into combat effectiveness and that leaves me really quite cold. Though I've heard it's a great world and series. If DA:Inquisitor is more in the action RPG genre I'll be quite interested.
That's fairly true, yes. I do gravitate toward those types of games, at least partially because I love storyline more than gameplay and am happy to play a game on easymode if it means enjoying the story at a quicker pace. They are beautiful games, and can definitely be difficult on harder modes, but there's more chance than a harder-core gamer might like.
"I do gravitate toward those types of games, at least partially because I love storyline more than gameplay and am happy to play a game on easymode if it means enjoying the story at a quicker pace."

Same. I hardly ever choose any other mode nowadays. (The fact that my hands some days shake like... like something shaky... probably plays into it.)
I infer that you are the kind of player that doesn't "try" for a result, just does what seems appropriate (either for yourself or for a character you've elected to roleplay) and lets the chips fall. I say that because that's how I play, and so I appreciate finding likeminded types. :)

Still haven't gotten far in Mass Effect because the game baffles me.
Yeah, when I play an RPG I prefer to invest myself in a character and play some role or other. Like right now in Mass Effect 2 I am noticing, like in ME1, that all of the romance options are also with characters who are nominally my subordinates. That's *not cool* at all.
The original ME seems like an open world but really it's just one big ass linear quest with a lot of fairly cookie-cutter side quests. If you ignore the Assignments tab and stick to Missions you'll find your way pretty fast. (But you'll also miss out on gear and resources and character development opportunities.)
Likewise. I get guff on MMOs and such because I play... suboptimally? But I do what it seems to me my character would do, however I've determined that. (And indeed, I ignore a lot of Bioware romance subplot stuff because it mostly seems to me like I don't really have time for that in my life, the world is about to end and all.)

Duly noted about ME. To be honest I'm never one to complain about linear games -- true sandboxes tend to result in me feeling overwhelmed and finding something else to do. Ah well.
Interesting. Do you think the omnisexual alien thing represents at least some effort on the part of the game developers to get around retail censorship? Just playing devil's advocate here.
I think it was mostly fanservice.
The alien in question has a winsome human female voice, pleasant human female figure, and looked about as alien as most aliens on Star Trek TNG; basically homo sapiens mk.1 with a latex headpiece.
If you chose male Shepard, you could have the hot female commando or the hot pseudo-female alien, but not the male solider.
Female Shepard had the choice of male solider or hot pseudo-female alien, but not the hot female commando.
Considering the game ignited a shitstorm as it was for having a "sex scene" which is basically some quick cut edited non-nude cuddling, one could argue that for the time (2007) they were taking a big chance even as it was, and if they'd provided a homosexual option the world would have crashed down on EA's head.
But if they wanted to get any credit from me for it, the omnisexual alien would need to look fairly androgynous, or completely non humanoid.
I vote for non humanoid. if you're going to do alien sex, I demand something like a mantis shrimp, or don't bother. Go big or go home.
You'd need some high-grade body armor for that one.
Yes. But some video game designers would claim that's easier to animate than a woman. ;). #notallvideogamedesigners #okmaybesome
#allright12
#they'vebeencensured
 

I think the “one post” aspect of One Post Wonder is going to hamper (and is already hampering) its success, and it needs to be done away with.

Users need to be able to post when the whim strikes.

If I understand the reasoning behind “one post”, it is the thought is that having just one post per person per day will reduce the amount of clutter in a news feed, making it manageable. 

I think there are many things to challenge about the above, not only about the desired outcome, but about the means by which one may achieve it. 

What is “too much”, when it comes to a social media feed? 

One person’s firehose is another person’s dripping kitchen sink. 

If you restrict post frequency so that the only available output rate is a drip, then you will lose two kinds of people — the people who want a firehose, and people who would otherwise help create a firehose.  Both of these kinds of people are high engagers. They, jokes aside, make a site sticky -- with long, frequent visits. They enliven a site and tend to produce the content that first-timers, lurkers and casuls eat up.

But if you chase high frequency posters and eager readers away, all you are left with people who are okay with not posting much, and people who don’t read much because there isn’t much there. These are low engagers. And because their engagement is low, they tend to drift away if something better comes along. There's nothing to keep them around absent some external force (like knowing Tom personally).

I've certainly seen people come, and then go. Even people who know Tom. 

And I've certainly been basically laughed at on Facebook for suggesting a site where you can only post once a day. "Be serious," my friends might say, "the only way we can really stay in touch with each other is through posting online, why the hell would I get anything out of an internet site that intentionally discourages me from interacting with my friends?" 

Don't restrict writing; Instead, empower reading

The internet thrives on original content. There are enormously successful sites out there that do nothing other than repost other people’s content.

Social media sites are even more hungry for content, because humans thrive on social contact. Thrive, hell, we require it if we're not to fade into darkness.

If the problem that OPW was created to face down is “there is too much crap posted on sites like Facebook, so much so that the site is forced to filter it for us -- in an opaque fashion that only suits their needs and we can never really see what our friends are doing” then I think there is another way to solve the problem.

Don’t restrict the amount of posts -- posts are content. Content is the fuel that drives the internet, and social contact is the fuel that makes humanity go.

Without a deep, self-reinforcing wellspring of fuel that can only be produced by hungry readers driven by engaged writers, One Post Wonder is likely going to be forever just running on fumes, doomed to the dusty back-roads of the Internet, never really getting above walking speed.

So, instead of restricting the content for everyone based on one person's idea of the right amount of posting, allow each user to decide for themselves how much content is enough by giving them tools to manage and filter their own feeds.  And let everyone post as much as they want.

In other words, getting all Kurzweil on you, instead of using technology in a negative way, saying "you can't do that, it's not allowed", use it in a positive way to giving users control over their lives.

Initial OPW changes

I am proposing several changes, most of which are fairly lightweight to implement.

First, allow people to post as often as they wish.

Second, encourage social connection-reinforcing short posts like FB check-in updates or tweets or whatever you want to call them. These little “blurbs” (<200 characters or so) don’t get a title, and are shown in a compact form with just the text, icon, and dateline.  They won't take up much space on the screen but they'll help bond people together just the same. (Note that we keep the beautiful formatting for long posts, which will continue to encourage long-form quality content. I don't want to take that away.)

Third, on a user’s profile page, show an average post frequency of how many short/long posts per day/week that person makes, based perhaps on the past month. This will give you some idea of what kind of commitment following a particular user might engender.

And fourth, when you follow a user, you can choose the level of engagement you want with that user. We can call that level of engagement the user “rating”. You can change the rating at any time. And no one can see what rating you’ve given to someone else.  I freely admit this idea was in part inspired by ello.

The rating works altering how posts from that user are shown on your read page.

Level 1 is “bestie.”  All posts are shown, fully expanded, automatically.

Level 2 is “buddy.” Long posts are shown in compact form (300-400px tall) with the expander thumb-tab to reveal the rest. 

Level 3 is “bozo.” All posts from this user are shown in abbreviated blurb form with an expander. 

On someone’s own profile page, their posts are always shown at level 2 so that it’s easier to scroll through them.

Later Changes

Favourites. I would also like to add an opaque “favourite/like” system where you can mark any post as a favourite. You should be able to access your list of favourite posts separately.

Perhaps more interestingly, the number of favourites a post has vs. number of followers that user has might convey a sort of “warm/cool” rating about the post that could be shown in a small indicator on the post, letting them know there's something worthwhile to see even if the post is minimized in the "bozo" presentation.

Repost. I think the ability to say “hey look at this great post/user” is a vital part of social media and sharing. You should be able to echo a post to your own feed, but only if the post is public.

Sharing / reposting is huge on Facebook, Twitter and Tumblr. It's an enormously successful way of expanding networks, and is particularly effective at enhancing discovery. I think it's essential on social media sites.  

How I think about it

Here's the super simple "thought experiment" I contrived which ultimately convinced me that OPW needs to change.

Imagine a clone of OPW, alike in every way, except without the one post per day limit. Put both sites on the internet at the same time. Which site is going to have more writer engagement, more content, higher reader engagement, higher overall user retention, and that much more sticky browsing experience that is so beloved by people who might wish to pay for eyeballs?

I just don't see how a "one post a day" version of the site, as opposed to a "post when you want" version, is in any way better for the users or for the developers. I've been bashing at this a month, and posting frequency is lower now than it was when I started. Either my changes really suck or some other factor is causing essentially negative uptake.

That's why I think it's time to "pivot".  Especially if One Post Wonder is to become a profitable undertaking. I think the elevator pitch goes something like "let's make a social media site that discourages everyone who wants to be highly engaged with it." ... at which point the person in the elevator pushes the Emergency Stop button and runs away.

Discussion is good

I posted this publicly because I think everyone reading this is likely invested in OPW to some degree and would like to see it succeed.

If some other change/idea/approach will have as dramatic a positive impact as I think removing the post limit would, then I think it's time to explore it earnestly.

Looking forward to thoughtful comments on all sides of the matter. 

MORE
10/3 '14 75 Comments
As an intermediate observation, perhaps, very early on -- before there was actually code, I think -- one floated notion was "credits" for, I think, days you didn't post at all, so that it was one post per day _on average_. Was that thrown out as needlessly complicated or something?
I particularly recall hearing it but I do recall thinking it. Perhaps with a max banked value of 2 or 3 posts.
s/i p/i don't p/
> s/i p/i don't p/

(side note: I don't know what this means, but because I'm 12 I'm giggling because you typed "i don't p." huhhuhuhuhuhuhh)
Yeah, Beavis.
It means you should substitute "i don't p" for "i p" textually in Sean's comment to get what he meant to say. I'm sure he meant case insensitive, so thus: "I don't particularly recall..."
The most recent permutation was to allow a small number of "indulgences" to build up, at a rate of about one every seven days, to a limit of probably three indulgences total. Because otherwise it wouldn't feel like folks were posting once a day, ish, and you'd long for filters. (At the time, chucking the "mostly one post per day" rule wasn't under discussion.)
The truth is that I'm not wild about the idea, but it would in fact suit me okay in practice -- I'm unlikely to post every day, but on the other hand on days I do feel gregarious I'm inclined to post more than once. Sometimes, anyway. At the very least, having a couple of posts "banked" would alleviate the feeling of "can't post this, it's not important enough to burn my only post," I think.
To clarify, when I say "I'm not wild about the idea" I mean I'm still on board with "I wish the site would stop telling me to stop talking now."
Also, I think we need to do a better job of helping people find the content that is there. Tags? Shared interest discovery? We haven't put any time into helping people connect.
Discovery is really important and I think in future we might be able to algorithmically derive a "top accounts to follow" list by looking at favourites (when we have them) and followers.
We'd want to be able to manually curate the list, too, and there should be at least one "official OPW" account that everyone gets for news updates and so on.
And maybe there's a "person of the week" post in that account, or another account that's like "OPW community" or something.
Part of my thinking here comes from an experience I just had spiffing up the beta signup form.

I added a name field, to make it more practical for me to send invites to people I do know if they go that route. And then I thought, "and what about everybody else? What am I going to do with them? They won't be following anybody when they sign up, and there is no way to find anybody if you're not already following somebody."
Back in LJ's heyday (and before tags), the only way I found people to follow/friend was if they were a FOAF. I might have picked up one person through a common community, but that's it.

It might be neat that if we had a way to track people's interests (like LJ did) then when new joiners join, the site can offer the option to set them up with an OPW buddy whose interests overlap so they can have a seasoned pal on the site to show them around and answer questions. These 'buddies' would have to volunteer to be paired up with a newbie though.

Again, just thinking out loud here.
Have you considered and rejected just having a feed that displays all the public content, as if you were following everyone?
Indeed...

Right now that makes a ton of sense.

Pretty soon, it will be wacky, with the amount of content that will be pouring in.

Some time after that, it will be unsustainable. (;

Back to the original issue:

I have had some time to question my assumptions here... as a newcomer I am more likely to be interested in inviting my own actual friends than in talking to complete strangers. Um... right?

As Jill says, even on LJ (which had communities) she mostly did the FOAF thing. And maybe that's fine.
I think it is mostly fine. I actually met a few people through LJ's random feature, and one person through LJ's "last 50 images" not-a-feature, which an "all the things" feed would basically give me.

I feel like tools for discovery based on popularity basically just enable you to find George Takei, ursulav, and theferrett, who you're going to find eventually anyway.
I like the idea of random sampling. There are sustainable ways to provide that.
Sure, some kind of simple heuristic which looks for people who regularly make public posts, then picks maybe thirty at random, then runs the network tree for connection distance to you, and then shows them kinda sorted in that order.
Hmm, we could do that, but it might reveal things it shouldn't, privacywise, about who's a FOAFOAFOAF...?

I was thinking more like "random according to whatever's reasonably random plus convenient for our database sharding strategy," but I would think that.
My intuition says that third degree connections are probably iffy but fourth degree are reasonably safe. I don't know for sure.
A better strategy is probably some combination of frequency of posting, number of connections, frequency of receiving comments, and lots of random numbers.
But also re-posting/sharing, because that's how I find most people on Twitter and Tumbler etc.
It's in my queue to do something about pasting links in a post - it can automagically do what it does on Facebook and other social networks, presenting a nice little blurb-n'-link.
The "friends of friends" thing is quite nice, but yes, not useful if you don't already have some friends on the site. I agree that discovery is important... This is another area ello is currently frustrating.

How about the ability to search on bio contents? Simple enough for a start...
Some of the enhancements I am talking about are useful on any site whether or not it's got a post limit. Others are just trivial matters of how to display a post based on a flag. Small stuff technically even compared to locks.

So those can be done while the discussion rambles onward.

Meantime we can bend minds on figuring out how to raise engagement.

Something that would ALSO be useful on an unrestricted site.
R. Francis suggested I drop by. Interesting discussion.

What I like about OPW is that it seems much better suited to long-form compositions than Facebook. Facebook really is geared toward quick updates and link posts, with occasional discussion in comment threads, but it's not too friendly to longer musings. LiveJournal, though, was/is good for both. (It's hard to tell with Ello... primarily because Ello is so busted that I can't tell what people are using it for.)

But I've felt the same pressure of "Oh, better not post, 'cause that's my one for the day." And while the idea of saving up a handful is better than a hard limit, I find "average one per day" constraining. Concrete example: I wanted to post an anime review, but I waited until I had finished some series, because I felt I had to make a single post "worth it."

LJ and OPW share the highly desirable trait of knowing that I *can* see all my friends' writings. I know I'm missing stuff on Facebook, which is frustrating. (Even showing 'most recent', since Fb has that annoying habit of considering a post fresh when it is liked or commented on, even if it was written two days ago.) I have no idea whether I'm missing stuff on Ello, because I have no confidence that the engine is capable of showing me everything people are writing. Or maybe people really *are* that quiet, who knows.

But what's the deal maker-or-breaker for me? The *people*. Why did I get started on LiveJournal in the first place, lo these many years ago? All my mudder friends were getting into it. Why did I start on MySpace, hideous though it was? That's where the roller derby crowd was. Why did I migrate from both of those to Facebook (despite LiveJournal really having pretty much all the features I would look for)? That's where both of those groups migrated as well, and where I picked up family and friends-from-high-school and the con crew and so forth -- indeed, it's the first online venue I've ever been where all of my circles intersected. (And speaking of "circles", it's why I never went full-bore on Google+ -- a number of my friends started up there, but they fizzled quickly, and the action remained on the Fezbooks.)

So, yeah, OPW looks awesome, and I really like the topic prompts (though I usually already have something in mind when I come to post), and I like the feeling that I'm seeing everything my friends say. But to get beyond beta and conquer the world, it's gotta be ready for the onslaught of hordes, because nobody will want to stick with it unless they can bring ALL their friends.
Thanks for your thoughtful and insightful reply. I completely agree that it's people that make things work.
I am finding the observation that comments are more the place whereby one engages, rather than posts, to be interesting. If one has >1 unit of desire for social interaction per day on OPW, it will have to be through engaging with others rather than making a post.
I haven't changed my position re the above, but I think one of the things we can do to help with engagement is make the commenting system more engaging. I'm doing some design work on that today.
Yes yes yes. I'd love to pull more people in via commenting than via more posting. I honestly really like the one post limit, because it encourages me to post daily. I'm more engaged because of it, rather than less.
This. Yes. Commenting more than posting seems... Like a good thing.
I like this comment. I don't need a "like" button, though, I'm good.
I fourth this concept.
And now that I'm observing this (the one substantial comment thread I've seen on OPW so far), I'm missing some indication of when comments were posted so I can have a feel for what's newest...
Agreed. I really miss not having anything date/timestamped. I feel like I'm floating (uncomfortably) in space.
Fixed! Bahaha
Really giving the comment system a beating here. We should keep going and then after a while do a post-mortem on what's working and what isn't working with huge ass threads like this.
Heh, I was thinking that when I posted a few hours ago: this is probably the first test of a runaway comment thread. :)
I can already say that I'm wishing I could easily see all the comments I haven't read yet.
... Which would be easier if threads were nonhierarchical, but knowing who's talking about what would be harder.
As a veteran of the Metafilter wars, I prefer non-hierarchical threading. It scales better both for reading and rendering and makes checking for new content easier. The downside is having the potential for loudmouths to dominate swathes of screen real-estate but I don't see that *not* happening e.g. on livejournal or reddit.
If we went linear, but kept the "reply" button and made it embed an "in-reply-to" link with a tiny icon and excerpt (captured by highlighting text maybe).
An alternative I would also like would be tracking "new" comments with a timestamp method by session or by post, and when comments are expanded collapse "old" comment text into a single-line with an expander and dim or fade them slightly.
Ideas!
Hierarchical threading was rather passionately voted for in our original UX survey. Of course we who are actually livin' the life need not feel bound by that, but it is interesting.
It's one of those issues about which people have convictions of the One True Way -- the way I used to feel about Python's syntax-significant whitespace before I got over it and just had to get my job done.

Observation while posting this particular comment, which is at the bottom of the thread: I clicked Reply, and OPW opened the comment box but then scrolled up to somewhere in the middle of the page and I had to scroll back down. Buh?
Interesting. That's not happening for me in Firefox. What browser, OS and browser version? Thanks!
OS X 10.9.5, Google Chrome 37.0.2062.124. (I always keep on top of versions.)

Didn't happen with this comment. Hypothesis: I had clicked a notification to read a comment higher in the thread, then scrolled manually to the bottom, then when I clicked 'Reply' it took me back up to the comment whose notification I had clicked.
There is indeed some confusion with autoscroll and clicking reply in Chrome. I haven't mentioned it because distracted. Getting closer on the drafts/queue design!
We don't have to see all comments at the same time. Why not implement a feature like trn's thread display window? http://ennui.org/pics/trn-thread-window.png
Some sort of background highlighting on the comments that are new since the last time you viewed the thread could do the trick -- you could scan up and down to see what's new. For now I've been using the Notifications to find the new comments, but that involves a lot of clickin'.
Yeah, the notifications are helping, certainly, although since I'm not seeing any way to distinguish between a notification I've clicked on and one I haven't, I've ended up clicking the same notification three times now.

I definitely prefer hierarchical threads. I'd be happy with a different visual treatment of new-to-me comments, or some way to collapse comments I've seen before.
Timestamp based collapsing of threaded comments to a single line (with expander) if you've read them already is probably the thing we'll be able to do easiest/soonest. At least if we can get session timestamping to work intuitively.
On the other hand: I'm comfortable with an elision mechanism, like your "bestie/buddy/bozo" classification, as long as I'm guaranteed to see *some* marker of a post in my timeline. I mean, go ahead and invent smart filtering mechanisms that guess how much I'd want a given post to be shortened, *except* that you're not allowed to remove it entirely.
I wasn't suggesting hiding any content. If you follow someone, you'd see everything, though it might be smaller or abbreviated.
Should clarify, I guess. All posts from those you follow would be represented in some fashion but never fully hidden.
Another content generation idea: themes for the days of the week. This has been a popular meme on other services and we could bake it in. If there's a Dumb Post Day and a Cool Picture Day, nobody feels bad about writing a silly post or posting a cool picture.
I thought about posting a picture a day ... but then that's my post.
Right, but one thing I like about this site is that I know I'm seeing every post written by the people I'm following, in the order in which they were written. (That's comparable, for the most part, to Twitter, and definitely unlike FB.) No filtering mechanism is 100% reliable, and so as soon as I start classifying my social circle and their content I'll start getting that nagging feeling that I've missed something. OPW filters at the source, by forcing you to consider whether you've got something worth saying.

A small counter-proposal: what if you could write as many posts as you wanted, but the system only *published* one a day? That would limit my bandwidth to a predictable maximum, and load-balance authors across dry spells. The obvious downside: I might write something timely that's a few days stale by the time it's read.
>> The obvious downside: I might write something timely that's a few days stale by the time it's read.

I was thinking about the 'write as many posts as you want but only publish them daily' solution as well, and your quote above summarized why it wouldn't be so hot. Thanks for articulating it! :)
[aside: 'x' on a comment causing immediate unconfirmed deletion, or unconfirmed irretrievable deletion anywhere, is not particularly friendly]
I'm favourably impressed the discussion in this particular comment thread isn't devolving into either of the two common non-corrosive modes of social media comment:<ul><li>groupthink</li><li>a debate with two immovable positions, usually with at least one side dominated by an individual</li></ul>
Lots of us have known each other for a bit, and I think that helps.

And yes -- actually, one of the things I've publicly raged at on ello is the killer delete X no takebacks. Let's not keep that. :)
Another question:

Who even knows about One Post Wonder at this point?

Most of the invitations have gone to folks at least forty who have already been through the wars, social media wise.

Might the site, with its own retro set of rules, be an interesting set of creative constraints to younger folks who don't yet know it's here? Really only one way to know.
I'm quite happy with the idea of one post per day. Chafing at that constriction... I am not quite sure how to say what I want to say without being mean. We learn as children (hopefully) not to run off at the mouth every time we have a cool thought, but somehow typing to the world that way is seen as an aching need. As others have pointed out, we can always go back and add to a post, and there could be some kind of notification to followers that a post has been edited, perhaps? Also, you could always say: one post per day, but if you don't use that day then you can accrue credit days (up to some limit, after which days begin to expire) and use those credits to post more than once on any given day.
I share this sentiment, but I'm hoping the queue feature will address the concerns of those who don't.
I'm still a fan of the one-a-day concept, as well. Let's hope it works!
Thanks for putting this out there. It's a conversation that needs havin'.

I've talked about creating alternatives to Facebook many, many times.

But the one and only time I got any traction from friends on that idea was when I said, "how about a social network where you can only post once a day and it doesn't filter everything for you?"

People responded to that in a way they never had before.

Everything else I added to that proposal, I've suggested a half dozen times before. This was the new element.

Unless, and this is key, the new element was simply my timing. Maybe I chose a year when people are particularly sick of Facebook.

But I dunno about that. Because pretty much every year has had its Facebook privacy dustup, etc.

Here's a question: if One Post Wonder isn't about limiting posts to one a day, encouraging quality, and mellowing out to one good readin' session a day, what is it about? Should we all just go use Ello?

That's not a sarcastic question. Much as my heart says "of course not!", it's sensible to ask how more objective people (who didn't build this website) might answer.
Here's my handful of change:

First, I agree that the one post per day limit is stifling. I know this because it has stifled the hell out of me; I think "I should write a brief post about this" and then I think "but then that's it for the day" and then I don't do it. And that keeps happening and then I never post at all. So despite the domain name, I agree with Sean about the one post a day limit.

Secondly, some answers to "should we all just go use ello" and bear in mind that I have been trying to use ello and probably have posted as much as anyone I know on it: ello is nightmarish in many ways. Its UI is frankly horrible -- it may be artistically neat (although if so, I lack the aesthetic) but it is simply bad to use. OPW is not bad and it gets better all the time in this regard. Many people are simply appalled at the idea of another everything-is-public place, which ello is. OPW is not. And of course, there's the whole VC thing, which I shrug at a bit, but boy does it disturb others.

Truthfully, ello has one thing I find interesting, and that's the Friends/Noise thing. And here's where we get back to Sean's suggestions -- I really really like the idea of turning the firehose back on BUT letting people have a few different ways they engage. I like it so much I've gone back to Twitter and moved all non-personal accounts to a list called "pages" and unfollowed them all -- now they don't crowd my stream and I can go look at the "pages" list when I care to. But of course, Twitter has made that a huge hassle and it also gives the illusion that I'm not following those accounts at all. Fortunately, those non-personal accounts don't care, but my noisy friends might.

I'm not entirely sure about all of Sean's details; I need to read them again when my head isn't full and achy. But I think the gist is definitely worth a lot of consideration: don't turn off the spigot at the creative end; but rather let the (sorry about this word) consumer manage his or her consumption.
I agree that the spirit and intent behind OPW, to be a sustainable and transparent business, is a large part why I am interested in it, and why I have a base dubiousness about basically every other social site except perhaps Dreamwidth, which has its own problems.
I think OPW has advantages over other sites that aim for the same sorts of eyeballs in its better design, it's handling of privacy and security, and its stated goal of allowing users to pay to go ad-free. There are other smaller things that are good. It is a nice combination. I don't just arbitrarily sign up for projects on a whim. I think there's something here. And the analyst in me sees what works, and what doesn't -- in my view.
The biggest problems I see are the problem of content and engagement, which directly drive audience and sustainability. But restating those points won't make them more convincing.
Warning: this reply is all over the place and my thumbs are too tired to edit it into something cohesive. (Sorry.)

The LJ-and-internet-famous people Kyle Cassidy and Bart Calendar have been hyping a post by LJ-user "fengi" which says "Why not just try to bring people back to LJ?"
Here's a link I have handy: http://bart-calendar.livejournal.com/2767236.html

So... maybe I missed this already. But if we open OPW to multiple posts per day (which I think is a great idea, BTW), how is it different/better than LJ, other than the fact that it's owned and run by people we know, love, and trust?

I think many people have long-forgotten LJ accounts, and perceive going back to LJ as just that: "going back" to something they believe they left for a reason. It's a perception thing. Boutell posted on FB in early 2014 a thing encouraging people to post weekly to LJ, and it worked for 2 weeks and everyone went back to sharing Buzzfeed lists on FB again.

Then I think, "Well, most of my friends are in their early 40s and have kids and hobbies and stuff, and in their early 30s (LJ's heyday) they had more to talk about and more free time to do it, too. But in our early 40s, kids take up more time, we're slowing down a tad, and the TL,DR/ADD mentality is overtaking everyone. Why read or post long-form when Guy Fieri is on TV?

(And for the record for folks who don't know me: I'm child-free and I hate FB and rarely am on it. I'd rather not have contact with people than only contact them on FB.)
My reason for only very recently dropping my paid LJ account is this: they are advertising highly the pay-to-promote-post thing. Firstly, the world has enough places where money speaks louder, I'd say. Secondly, as someone already paying -- and I have done so for over a decade -- it is outrageous to me to immediately be faced with that pitch when I go to the site. So it's not just that it would be "going back"... It's that clearly there is no going back to the LJ I basically lived on way back when.
i still really like the one post a day; I don't feel... i dunno, so compelled to post. That said, if I feel like I need to add something? I can edit my existing post and add more. I actually like this solution to expanding my content, as it still encourages long form, and diary-style entries. Perhaps an opt-in notification system to alert folks to post edits on people they care about would help?
People should be able to post as often as they like, but the site should stick with the 'One Post' ethos by *publishing* only once a day.

I'm a dinosaur, but i would love to see the "newest first" newsfeed abolished. It has never made sense. There should be a way to set it so that when you visit OPW, it immediately takes you to the last point in your feed where you read, and you work your way forward from there, much like the newsreaders of yore (at the very least, make this an option). I will not buldge on this issue.
I like the idea of queueing up posts. You could remove 'em and rejigger 'em if you wanted. It might free various folks in this thread from the unpleasantness of wondering if your post is the best post you can post.
I like the idea of a notebook where you can work on multiple posts at once, and when you're happy with one, you can toss it into the queue. I'll probably work on some mockups for what that might look like in the next few days so we can think about whether it will help and how much hassle it would be.
Cool. I think the most important feature there is a way of saying "post this later if I don't change my mind" without making people who are indifferent to all this hideously confused. I bet it can be done.
So it occurred to me just now that having multiple saved drafts is a relatively cheap way to get into the queue idea -- that is, you let people decide for themselves when they want to actually post the entries by going to the site, selecting a draft and hitting post, and that's it for the day but they still have their other drafts. So: Write Anytime (and Any Number), Post Once Per Day.
We've got the design done, all that's left is implementation. We're quite excited about it.
By the way, this is how I post to Tumblr, and it's a great feature: I have it scheduled to post once every X hours (where X=6, I think, but it's not really important for this conversation) and I just queue up posts; I do this because I link to most of them on Twitter automatically and I don't want to spam Twitter with those link posts. I know lots of folks who like to collect stuff to post use the feature.

So yeah, queueing posts could be good; people will need to be reminded that saying "today I..." and the like might be misleading.
Though it's not perfect given the firehose I ask it to present when I'm offline for about a full day, I appreciate my Twitter client (Echofon Pro) letting me have a default of "where I left off" that it usually gets close enough to right for that medium.
Huh. My own experience has been that Twitter is such a firehose I am liberated from even trying to keep up in any way shape or form. But that no doubt has to do with how many people I'm following.
 

On OPW I did get around to adding the key editor on profile pages, so now you can add/remove keys when looking at a person. And since you can do it while making a post & while looking at your friends list, I think that's all the places it needs to be done.

So I'm feeling really great about getting that bit of missing functionality in place, along with other UI tweaks -- like you can now click on a profile picture to go to that person's subsite/profile. 

I think the next main thing I'll be working on is giving the Write page a little love. It's not that it's bad, it's just less good than everything else.

I'm also going to start to go back and do more passes on accessibility and responsiveness for smaller screens (tablets, phones).

MORE
10/3 '14 2 Comments
Cool. I agree, content creation is vital. Thinking about establishing themes by the day of week that make posting less of a big deal.
I have some foundation-shifting thoughts about content creation with regard to the site and they'll probably out within a day or two.
 

I've been working like a beast on OPW front end stuff related to ease of use and transparency (not the visual kind).

It's really important to me that websites take the time to explain through clear user interfaces what the hell is going on with you, your data and your metadata. Only through transparency can someone be even reasonably certain about what risks they are taking online.

To this end, if you take a look at someone else's profile page, you will now see a clear enumeration of what keys that person has to your locked posts, as well as "following" indicators for both directions.

So now, with just a glance of a person's profile page, you know exactly what your privacy exposure is with that person. I'm really happy about this, and hope you find it as useful as I do. 

You can also now unfollow -- as well as follow -- directly from the profile page, by clicking the appropriate buttons.

I will soon add functionality for you to be able to edit a person's keys directly on their profile page. In the meantime you could unfollow and refollow someone and get the key editor pop-up, but this is clumsy and also sends a notification to the user about the following, which could be confusing.

We are also working on a list of policies, rights, responsibilities and safety disclosures. It's longer than I really want it to be because there's a lot of stuff to explain, but on the other hand I think transparency is not just about great UX, it's also about great documentation. 

I did give you a new feature, too -- a user biography!  You can add a short bio to your profile page by clicking Edit bio on your own page.  (Click on my name on this post to see my bio so you know what it looks like.) 

Enjoy!

MORE
10/1 '14 10 Comments
Very, very cool.
Very, very helpful.

Thank you so much! This site is a treat to use!
Aw, thanks to you & you're welcome!
Nice! I appreciate having a connection with someone who works on the site, it helps to know that it's in good hands. :)
Admittedly there's just four hands right now -- which is a lot for a piano but not too many for a website. I hope OPW builds into something fun and useful at the same time.
I cannot tell you how wonderful it is to have additional cylinders firing on OPW.

Folks can currently edit locks from their "friends" page, or from an individual post they are writing, without following and unfollowing people in the process. But you are correct that if that's your mindset - if what you're thinking about is *this person*, as opposed to *this post* or *all my acquaintances generally* - then it is currently still a little awkward. Appreciating your steps to improve that.
For this bio thing which I can edit, I am truly grateful.
I am confused about locks and privacy.

Is it the case that each post has a collection of locks attached to it, and that if I have given any key that opens any lock on a post to a person, they are able to unlock (i.e., see) the post?

[A more general comment: there appear to be a lot of different mini-icons that are within a font definition here. I don't see them, because (for accessibility reasons) I make a lot of restrictions on websites: I see them in white-on-black, and I read them in Baskerville because I can actually read it comfortably. Ironically, the design here, now that I'm looking at it in whatever-is-the-actual-font, looks very good, but since most websites don't hold to that standard, I see this website, also, in Baskerville, which doesn't have your font-based widgets.]
One lock per post, but otherwise correct! Users may have multiple keys.
And, yeah, the icons are font based for load speed and size/color flexibility. If your filtering allows certain fonts through, this one is one to add as it is becoming widely used.
Thanks for the kind words about the design. I'm doing my best.
The comments on accessibility are good and something I'd not considered to this point, despite the push at work due to AODA. Thanks.
It is striking to me just how many design elements major websites have of which I have no awareness. The way I access "recent comments on my posts" in Facebook is I click in the unidentifiable black area to the right of the word "Home". Livejournal has menus I don't see. Etc.
 

Playing Mass Effect #1. I am frustrated and annoyed because:

1) the autosave is inconsistent. For example, no autosave before the matriarch battle, one in a mid battle cut scene, none after the battle. I could cope if there were no autosave, but the inconsistency has cost me a couple hours now.

2) moving my avatar around the battlefield during cut scenes. In a game where squad tactics and cover are  everything, this is a high crime. 

3) even worse, during 2) blowing my cover or making me adopt stupid tactics that make no sense given prior events. 

4) learn by dying (not doing). Games that can't be won except by discovering through death all the ways a situation will kill until you find the way it doesn't are poorly designed. 

I'm still playing because the story is engaging, but I'm not best pleased.

MORE
9/21 '14 2 Comments
Thought I'd follow up here now that I'm done the game.

These complaints are mostly (but not entirely) localized to the matriarch battle, which I'm given to understand is optional and intended as kind of a challenge -- it's basically the hardest battle in the game if you attempt it when it's offered. Even the final battle against the big bad was a breeze compared to this one -- I died probably fifty times fighting the matriarch, and zero times in the endgame.
If I had to fight the matriarch again with my current level of skill I would probably also get my ass handed to me but I don't know. They basically throw you unawares into a crossfire firefight with very little cover, which never happens anywhere else in the game.
So it's not like they didn't know how to balance the game, they just intentionally added a surprise fight that is a several sigma outlier on the game balance chart.
Which is kinda shitty on one hand, and kinda exciting on the other.
My husband plays that and I watch from the couch. I like the story but I can't play it because fighting is hard and stuff.
 

"Kittens where kittens go yet do not belong", (C) Sean M Puckett 2014

These are the siblings we added to the menagerie last year. They're bigger now but this is the best recent photo I have of the two of them at once. It took a long time to be able to tell them apart and even now we're just at 95%. Easiest way at first to be certain was to either see the splotches on Vash's cheek or haunch, or by touch; Vash's fur is coarser while Spike's is quite silky.

These days they're almost trivial to differentiate as Vash outweighs Spike by a couple pounds and it seems to be all muscle, which you might think is an advantage in wrassling except that Spike is whip-lithe and has at least twice as much energy. 

Twenty internet quatloos if you can give me their full names.

MORE
9/18 '14 7 Comments
I want to hug them.
They are very sweet, and once upon a time it was possible to hold them both in one hand, then for a time it was possible to hold them one hand each, but just this past week I tried it and I was all "god damn this is like 25 lbs of cats" which doesn't seem like much except that mashed together like that you have a squirmy soft furry creature which has eight legs, two heads, 8 fangs and 36 razor sharp claws and would like to get down now thanks. So we hug them on laps and beds now.
5 on the front legs, 4 on the back legs I think.
Right you are.
Not without googling, which disqualifies me of course!
 

Rapeseed in bloom, Huron County, Ontario. Photo (C) Sean M Puckett 2014. 

The name "canola" was chosen by the board of the Rapeseed Association of Canada in the 1970s. The "Can" part stands for Canada and "ola" refers to oil. Thanks, Wikipedia. I'm midly allergic to it & other plants related to Brassicae, so I have to avoid most commercial foods cooked with Canola oil as an ingredient. Which is most of them these days.

MORE
9/18 '14 3 Comments
Ugh, that has got to be brutal.

If you and I ever wish to share a meal we'll need to stick to olive oil. Or hey, sesame oil, we can live a little.
Olives are a maybe food.
Sesame, though, is A-OK. I love sesame seed crisp-cookies.
Interesting. Olives never trouble me (unless pickled in citrus of course). But then, I can eat gluten too, which is kind of odd given the rest of my issues.